3D Artist

Dissonant Games

Lisboa

On-site

EUR 25,000 - 38,000

Full time

4 days ago
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Job summary

Dissonant Games is seeking a hands-on 3D Artist to help bring their first game project to life. You will work within a small studio team, using Blender to model, texture, UV unwrap, and prepare assets for real-time use in Unity.

Focus will be on creating modular environments and reusable asset systems for rapid level production. You’ll collaborate with concept artists to translate ideas into high-quality 3D assets and establish efficient workflows for the project from its early stages.

Qualifications

  • Experience creating 3D assets for real-time rendering pipelines.
  • Proficient in Blender for modelling, texturing, and UV mapping.
  • Familiar with Unity and asset import workflows.

Responsibilities

  • Collaborate with the team to develop and produce the game's 3D assets and environments.
  • Create 3D environments, props and game-ready assets.
  • Model, UV unwrap, texture and prepare assets for real-time use.
  • Develop modular environment kits and reusable asset systems.
  • Explore different modelling techniques and materials for asset creation.
  • Translate concept art into 3D with the team.
  • Import, integrate and optimise assets in Unity.
  • Establish efficient 3D production workflows and maintain consistency across assets.

Skills

Blender
Unity
3D modelling
UV unwrapping
Texture work
Modular assets

Job description

Hey! We're looking for a 3D Artist to help bring the world of our small studio's first video game project to life. You'll be part of a small dev team, taking a hands-on role in 3D production and helping establish the workflows and processes behind our game's environments and assets. We're looking for someone with strong creative energy, a good foundation of experience and plenty of ideas, who is excited by the chance to work on a game from an early stage. You'll be primarily working with Blender, exploring different modelling techniques, materials and approaches to 3D production. The game itself is being created in Unity. We'll need you to model, UV unwrap, texture and prepare assets for real-time use, as well as create modular environment kits and reusable asset systems for fast level production.

What You'll Do
  • Collaborate with the team to develop and produce the game's 3D assets and environments.
  • Create 3D environments, props and game-ready assets.
  • Model, UV unwrap, texture and prepare assets for real-time use.
  • Develop modular environment kits and reusable asset systems.
  • Explore different modelling techniques, materials and approaches to asset creation.
  • Work closely with concept artists and other team members to translate ideas and illustrations into 3D.
  • Import, integrate and optimise assets in Unity.
  • Establish efficient 3D production workflows and maintain consistency across the project's assets.
Conditions
  • Full-time position.
  • Location: Lisbon, Portugal.
  • Work arrangement: On-site
  • Contract: Fixed-term
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