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Dissonant Games is seeking a hands-on 3D Artist to help bring their first game project to life. You will work within a small studio team, using Blender to model, texture, UV unwrap, and prepare assets for real-time use in Unity.
Focus will be on creating modular environments and reusable asset systems for rapid level production. You’ll collaborate with concept artists to translate ideas into high-quality 3D assets and establish efficient workflows for the project from its early stages.
Hey! We're looking for a 3D Artist to help bring the world of our small studio's first video game project to life. You'll be part of a small dev team, taking a hands-on role in 3D production and helping establish the workflows and processes behind our game's environments and assets. We're looking for someone with strong creative energy, a good foundation of experience and plenty of ideas, who is excited by the chance to work on a game from an early stage. You'll be primarily working with Blender, exploring different modelling techniques, materials and approaches to 3D production. The game itself is being created in Unity. We'll need you to model, UV unwrap, texture and prepare assets for real-time use, as well as create modular environment kits and reusable asset systems for fast level production.