Freelance Game Concept Artist — Lisbon

Twine

Lisboa

On-site

EUR 32,000 - 46,000

Full time

46 hours ago
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Job summary

Twine is seeking a passionate concept artist to shape the visual identity of an original game at an early development stage. You will craft characters, environments, and props, guiding 3D production in Blender and Unity, while exploring diverse styles in a creative on-site role in Lisbon.

You will generate moodboards, sheets, and production-ready artwork, collaborating with a small team to define atmosphere, language, and personality for the project.

Qualifications

  • Strong foundation in illustration and concept art with a distinctive style.
  • Experience developing visual concepts for characters, environments and props.
  • Proficiency in both digital and traditional illustration techniques.
  • Ability to experiment with different materials, styles, and approaches.
  • Moodboard creation and production-ready artwork preparation.
  • Familiarity with game development pipelines and collaboration with 3D artists.

Responsibilities

  • Design and illustrate characters, environments, architecture, props, and game world elements.
  • Develop concepts from sketches to finished artwork used in production.
  • Experiment with techniques, palettes, compositions, and visual styles.
  • Create moodboards, sheets, environment studies, and visual references.
  • Produce artwork guiding 3D asset creation in Blender and Unity.
  • Contribute to the game's visual language, atmosphere, and personality.
  • Collaborate with the team to integrate concepts into the game.

Skills

Concept art
Character design
Environment design
Moodboards
Traditional & digital illustration
Team collaboration

Tools

Blender
Unity

Job description

Twine is seeking a passionate concept artist to shape the visual identity of an original game at an early development stage. You will craft characters, environments, and props, guiding 3D production in Blender and Unity, while exploring diverse styles in a creative on-site role in Lisbon.

You will generate moodboards, sheets, and production-ready artwork, collaborating with a small team to define atmosphere, language, and personality for the project.

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