UI/UX Designer for AAA Games (Unreal Engine)

Workplays

Poland

Remote

PLN 134,000 - 201,000

Full time

14 days+
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Job summary

People Can Fly in Warsaw, Poland, is seeking a UI Designer with 3+ years of experience in game UI. You will translate UX flows into in-game interfaces, create UI mockups in Figma or Photoshop, and implement them in Unreal Engine using UMG, Blueprints, and materials.

You will own small UI features or co-own larger ones, collaborate with UX designers, UI artists, and programmers, follow UX workflows and accessibility standards, and help refine UI based on playtests and feedback while delivering

Qualifications

  • 3+ years in UI design for games.
  • Strong UE4/UE5 UMG, Blueprints, UI animations.
  • Experience creating UI mockups for games.
  • Understanding UX, interaction design, accessibility.
  • Experience implementing production-ready UI with programmers.
  • Strong problem-solving and collaboration.
  • Self-motivated with reliable estimations.
  • Excellent written and spoken English.

Responsibilities

  • Deliver high-quality UI content/assets.
  • Translate UX flows into in-game UI.
  • Create UI mockups in Figma/Photoshop and implement in UE4/UMG.
  • Own small UI features or co-own larger features.
  • Collaborate with UX designers, UI artists, programmers.
  • Follow UX/UI workflows and accessibility best practices.
  • Improve UI from playtests and user feedback.
  • Provide reliable estimates and meet deadlines.

Skills

UI Design
Technical UI
Unreal Engine
Blueprints
UI Animations
UI Materials
UX Principles
Mockups
English
Collaboration

Tools

Figma
Adobe Photoshop
Unreal Engine (UMG)

Job description

People Can Fly in Warsaw, Poland, is seeking a UI Designer with 3+ years of experience in game UI. You will translate UX flows into in-game interfaces, create UI mockups in Figma or Photoshop, and implement them in Unreal Engine using UMG, Blueprints, and materials.

You will own small UI features or co-own larger ones, collaborate with UX designers, UI artists, and programmers, follow UX workflows and accessibility standards, and help refine UI based on playtests and feedback while delivering

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