Senior UI/UX Designer — Hybrid Gaming (Unreal Engine)

HellaGoodAudio

Katowice

On-site

PLN 84,000 - 154,000

Full time

8 days ago

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Benefits offered by this job

Flexible Work Hours
Hybrid Work Model
Private healthcare and life insurance
Co-financed Multisport Cards
English Lessons
Relocation Assistance (optional)
No Crunch, No Non‑Compete Policy
Pet-Friendly Office
Conference/Workshop participation

Job summary

HellaGoodAudio seeks an experienced UI/UX Designer to elevate the player experience by crafting intuitive interfaces and implementing them within Unreal Engine. You will collaborate with cross‑functional teams to enhance gameplay and overall usability.

The role is on-site in Katowice with hybrid options: three days in the office and up to two remote days. You will prototype in Figma, create polished UI assets, and contribute to a cohesive design system for PC and console games.

Qualifications

  • 3+ years of UI/UX experience, at least 1 year in game development, Unreal Engine preferred.
  • Strong wireframing and prototyping skills.
  • Experience with Figma and high‑fidelity UI assets.
  • English (B2) and Polish (B1/B2) language ability.
  • Ability to work on-site in Katowice three days a week.
  • Knowledge of design systems and playtesting.
  • Experience with Unreal Engine UMG is a plus.

Responsibilities

  • Design new features and game systems with the player's needs in mind.
  • Prototype in Figma and test with the team.
  • Create high-fidelity UI assets in Photoshop/Illustrator.
  • Prepare assets for Unreal Engine.
  • Improve UI layouts and animations in UMG.
  • Work with UX Research for playtests to improve designs.
  • Maintain and update design system consistency.

Skills

Wireframing
Figma
Usability testing
UI/UX design
Collaboration
Gameplay basics
English (B2)
Polish (B1/B2)
Unreal Engine
Playtesting
Multiplayer games

Tools

Figma
Photoshop
Illustrator
Unreal Engine
Perforce

Job description

HellaGoodAudio seeks an experienced UI/UX Designer to elevate the player experience by crafting intuitive interfaces and implementing them within Unreal Engine. You will collaborate with cross‑functional teams to enhance gameplay and overall usability.

The role is on-site in Katowice with hybrid options: three days in the office and up to two remote days. You will prototype in Figma, create polished UI assets, and contribute to a cohesive design system for PC and console games.

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