Regular/Senior UI/UX Designer

Anshar Studios Inc.

Katowice

Hybrid

PLN 84,000 - 154,000

Full time

4 days ago
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Benefits offered by this job

Flexible work hours core 10:00–15:00
Hybrid work model
Private healthcare
Life insurance
Co-financed Multisport Cards
Relocation assistance
Pet-friendly office
Conference/workshop funding

Job summary

Anshar Studios S.A. is seeking a passionate UI/UX Designer to elevate player experience with intuitive interfaces for PC and consoles, integrated within Unreal Engine.

You will lead feature design, prototype in Figma, and craft high-fidelity UI assets while collaborating with cross-functional teams to ensure UI quality in gameplay and usability.

The role is hybrid with three days in the Katowice office and a salary of 7,550–13,800 PLN gross per month, or equivalent on a B2B basis.

Qualifications

  • 3+ years of UI/UX experience (at least 1 year in game development; Unreal Engine preferred).
  • Good understanding of gameplay loops, feedback loops and accessibility.
  • Strong wireframing skills and the ability to explain design decisions.
  • Proficiency in Figma, including prototyping.
  • Very good Photoshop/Illustrator skills for high-fidelity UI assets.
  • User-centered design with usability testing and feature ideation.
  • Collaborative and passionate about gaming trends.
  • Strong aesthetic sense for visually appealing and cohesive designs.
  • Passion for games and ability to work with cross-functional teams.
  • English: B2 level; Polish: B1/B2 level.
  • On-site work: Katowice office three days a week; not fully remote.

Responsibilities

  • Feature Design: design new features and game systems with the player’s needs in mind; create user flows and wireframes.
  • Prototyping in Figma: create interactive prototypes for PC and consoles and test with the team.
  • High-Fidelity Asset Creation: prepare polished UI mockups and assets in Photoshop/Illustrator.
  • Assets in Engine: prepare assets for Unreal Engine, including texture atlases.
  • UMG: improve UI layouts and animations in UMG.
  • Research & Testing: work with UX Research on playtests and apply results to designs.
  • Design System: help maintain and update the design system.

Skills

UI/UX design
Wireframing
Figma
UX research
User-centered design
Collaborative

Tools

Unreal Engine
Figma
Photoshop/Illustrator
UMG

Job description

We are looking for a passionate, experienced UI/UX Designer to join our team and elevate the player experience with intuitive, engaging interfaces. As a UX/UI Designer, you will drive design initiatives, from concept to implementation, ensuring seamless integration within Unreal Engine. This hands-on role involves close collaboration with cross-functional teams to deliver high-quality design that enhances gameplay and usability.

Key Responsibilities:

Feature Design: Design new features and game systems with the player’s needs in mind. Create user flows, information architecture and wireframes.

Prototyping in Figma: Create interactive prototypes for PC and consoles, and test them with the team.

High-Fidelity Asset Creation: Prepare polished UI mockups and assets in Photoshop/Illustrator that follow our art style and design system.

Assets in Engine: Prepare assets for Unreal Engine, including texture atlases.

UMG : Improve UI layouts and animations in UMG .

Research & Testing: Work with the UX Research team on playtests and use the results to improve your designs.

Design System: Help us keep the design system consistent and up to date.

Requirements:

3+ years of UI/UX experience (at least 1 year in game development, Unreal Engine preferred).

Game Design Basics: Good understanding of gameplay loops, feedback loops and accessibility.

Wireframing: Strong wireframing skills and the ability to explain your design decisions.

Figma: Good knowledge of Figma, including prototyping.

Photoshop/Illustrator: Very good skills in creating high-fidelity UI mockups and assets.

User-Centered Design: Strong in usability testing and feature ideation.

Collaborative & Passionate: Love working with teams and staying updated on gaming trends.

Strong Aesthetic Sense: Ability to create visually appealing and cohesive designs.

Passion for Games: Enthusiastic about both creating and playing games.

English: B2 level in speaking and writing.

Polish: B1/B2 level.

On-site work: Willingness to work from our office in Katowice three days a week. This is not a fully remote position.

Pluses:

Unreal Engine experience in UMG animations and simple UI visual effects.

Playtesting: Experience in preparing or supporting playtests.

Experience with version control software (Perforce preferred).

Multiplayer Game Experience: Track record in creating multiplayer games.

Multiplatform Development: Experience developing games for PC and consoles.

(depending on skills and experience)

Contract of Employment:

7 550 – 13 800 PLN (gross) or equivalent on a B2B basis

We Offer:

Flexible Work Hours: Core hours 10:00 – 15:00.

Hybrid Work Model: 3 days in office, up to 2 days remote.

Private healthcare and life insurance.

Co-financed Multisport Cards.

Relocation Assistance (optional).

Pet-Friendly Office.

Co-financed Participation in Conferences/Workshops (treated as work days).

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