Regular/Senior UI/UX Designer

Workplays

Katowice

Hybrid

PLN 84,000 - 154,000

Full time

6 days ago
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Benefits offered by this job

Flexible Work Hours
Hybrid Work Model
Private healthcare and life insurance
Co-financed Multisport Cards
English Lessons
Relocation Assistance (optional)
No Crunch, No Non-Compete Policy
Pet-Friendly Office
Co-financed Conferences/Workshops

Job summary

Workplays in Katowice is seeking a passionate UI/UX Designer to elevate the player experience with intuitive interfaces. You will drive design from concept to implementation and ensure seamless Unreal Engine integration, collaborating with cross-functional teams across the development pipeline.

You will craft feature designs, prototypes in Figma, high‑fidelity assets, and a cohesive design system, while testing with players to iterate on usability and aesthetics.

Qualifications

  • 3+ years of UI/UX experience (at least 1 year in game development)
  • Good understanding of game design basics: gameplay loops, feedback loops, accessibility
  • Strong wireframing skills and ability to explain design decisions
  • Proficient in Figma including prototyping
  • Excellent skills in creating high-fidelity UI mockups/assets in Photoshop/Illustrator
  • User-centered design with usability testing and feature ideation
  • Collaborative and passionate team player with interest in gaming trends
  • Strong aesthetic sense and ability to create cohesive visuals
  • Passion for games; ability to both create and play games
  • On-site work: willing to work from Katowice office three days a week

Responsibilities

  • Feature design: design new features and game systems with the player’s needs in mind; create user flows, IA and wireframes.
  • Prototyping in Figma: create interactive prototypes for PC and consoles and test with the team.
  • High-Fidelity Asset Creation: prepare polished UI mockups/assets in Photoshop/Illustrator following art style and design system.
  • Assets in Engine: prepare assets for Unreal Engine, including texture atlases.
  • UMG: improve UI layouts and animations in UMG.
  • Research & Testing: work with UX Research team on playtests and apply results to designs.
  • Design System: help keep design system consistent and up to date.

Skills

UI/UX experience
Figma
Wireframing
User-Centered Design
English (B2)
Polish (B1/B2)
Unreal Engine
Collaborative
Aesthetic sense
Passion for Games

Tools

Photoshop
Illustrator
Perforce

Job description

We are looking for a passionate, experienced UI/UX Designer to join our team and elevate the player experience with intuitive, engaging interfaces. As a UX/UI Designer, you will drive design initiatives, from concept to implementation, ensuring seamless integration within Unreal Engine. This hands-on role involves close collaboration with cross-functional teams to deliver high-quality design that enhances gameplay and usability.

Key Responsibilities:
  • Feature Design: Design new features and game systems with the player’s needs in mind. Create user flows, information architecture and wireframes.
  • Prototyping in Figma: Create interactive prototypes for PC and consoles, and test them with the team.
  • High-Fidelity Asset Creation: Prepare polished UI mockups and assets in Photoshop/Illustrator that follow our art style and design system.
  • Assets in Engine: Prepare assets for Unreal Engine, including texture atlases.
  • UMG: Improve UI layouts and animations in UMG.
  • Research & Testing: Work with the UX Research team on playtests and use the results to improve your designs.
  • Design System: Help us keep the design system consistent and up to date.
Requirements:
  • 3+ years of UI/UX experience (at least 1 year in game development, Unreal Engine preferred).
  • Game Design Basics: Good understanding of gameplay loops, feedback loops and accessibility.
  • Wireframing: Strong wireframing skills and the ability to explain your design decisions.
  • Figma: Good knowledge of Figma, including prototyping.
  • Photoshop/Illustrator: Very good skills in creating high-fidelity UI mockups and assets.
  • User-Centered Design: Strong in usability testing and feature ideation.
  • Collaborative & Passionate: Love working with teams and staying updated on gaming trends.
  • Strong Aesthetic Sense: Ability to create visually appealing and cohesive designs.
  • Passion for Games: Enthusiastic about both creating and playing games.
  • English: B2 level in speaking and writing.
  • Polish: B1/B2 level.
  • On-site work: Willingness to work from our office in Katowice three days a week. This is not a fully remote position.
Pluses:
  • Unreal Engine experience in UMG animations and simple UI visual effects.
  • Playtesting: Experience in preparing or supporting playtests.
  • Experience with version control software (Perforce preferred).
  • Multiplayer Game Experience: Track record in creating multiplayer games.
  • Multiplatform Development: Experience developing games for PC and consoles.
Salary:

(depending on skills and experience)

  • Contract of Employment: 7 550 – 13 800 PLN (gross) or equivalent on a B2B basis
We Offer:
  • Flexible Work Hours: Core hours 10:00 – 15:00.
  • Hybrid Work Model: 3 days in office, up to 2 days remote.
  • Private healthcare and life insurance.
  • Co-financed Multisport Cards.
  • English Lessons.
  • Relocation Assistance (optional).
  • No Crunch, No Non-Compete Policy.
  • Pet-Friendly Office.
  • Co-financed Participation in Conferences/Workshops (treated as work days).
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