Senior Gameplay Animation Engineer

Techland

Wrocław

Hybrid

PLN 180,000 - 320,000

Full time

10 days ago
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Benefits offered by this job

Private medical care
Life insurance
Development budget
Extra training days
CSR initiatives

Job summary

Techland is seeking an experienced Gameplay Programmer to research, develop, and maintain gameplay and cinematic animation systems for its titles. You will own features from content tools to the engine runtime, collaborating with programmers, designers, and artists to optimize workflows.

You will work with Unreal-based pipelines, memory and performance profiling, and stay current with animation tech trends. Strong English and proactive communication are essential for success.

Qualifications

  • Minimum five years of professional programming experience.
  • Expertise in C/C++.
  • Experience with multi-threaded and allocator-aware programming.
  • Experience with memory and performance optimization.
  • Experience with animation graphs, blend trees and state machines (Unreal, Havok Animation, Morpheme or similar).
  • Solid understanding of 3D maths and linear algebra.
  • Proficiency in algorithm design; understanding of complexity and software architecture and design.
  • Ability to write clean, maintainable and extensible code with attention to reusability.
  • Great communication skills, enthusiasm and initiative,
  • Very good command of English.

Responsibilities

  • Researching, developing, maintaining, and improving gameplay and cinematic animation systems while maintaining robust flexibility for use by AI, designers and animators.
  • Taking ownership of gameplay and cinematic animation features from content creation tools to the engine runtime.
  • Collaborating with programmers, designers, and artists - gathering requirements, helping troubleshoot problems and improving animation workflow efficiency.
  • Working closely with animation leads and animation director to raise the quality bar for animations in the game.
  • Profiling, identifying, and eliminating bottlenecks in complex data processing pipelines and tools (performance, memory, network, IO).
  • Creating documentation for the gameplay and cinematic teams,
  • Staying up-to-date on animation technology trends and new developments.

Skills

C/C++
Problem solving
Debugging
Multi-threaded programming
Memory optimization
English proficiency
Communication skills

Tools

Unreal Engine
Havok Animation
Morpheme

Job description

Techland is seeking an experienced Gameplay Programmer to research, develop, and maintain gameplay and cinematic animation systems for its titles. You will own features from content tools to the engine runtime, collaborating with programmers, designers, and artists to optimize workflows.

You will work with Unreal-based pipelines, memory and performance profiling, and stay current with animation tech trends. Strong English and proactive communication are essential for success.

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