Senior Animation Programmer: Lead Gameplay & Cinematics

Workplays

Wrocław

Hybrid

PLN 240,000 - 360,000

Full time

11 days ago
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Benefits offered by this job

Private medical care
Life insurance
Development budget

Job summary

Techland in Poland is seeking an experienced Gameplay Programmer to own animation systems across tooling and runtime. You will collaborate across engineering, design, and art to deliver flexible and high-quality animation features for our games in development.

The role requires 5+ years of C/C++ experience, strong 3D math, and a proven ability to optimize performance and memory. Fluent English and excellent problem-solving are essential.

Qualifications

  • Minimum five years of professional programming experience.
  • Expertise in C/C++.
  • Experience with multi-threaded and allocator-aware programming.
  • Experience with memory and performance optimization.
  • Experience with animation graphs, blend trees and state machines (Unreal, Havok Animation, Morpheme or similar).
  • Solid understanding of 3D maths and linear algebra.
  • Proficiency in algorithm design; understanding of complexity and software architecture and design.
  • Ability to write clean, maintainable and extensible code with attention to reusability.
  • Great communication skills, enthusiasm and initiative.
  • Very good command of English.

Responsibilities

  • Researching, developing, maintaining, and improving gameplay and cinematic animation systems while maintaining robust flexibility for use by AI, designers and animators.
  • Taking ownership of gameplay and cinematic animation features from content creation tools to the engine runtime.
  • Collaborating with programmers, designers, and artists - gathering requirements, helping troubleshoot problems and improving animation workflow efficiency.
  • Working closely with animation leads and animation director to raise the quality bar for animations in the game.
  • Profiling, identifying, and eliminating bottlenecks in complex data processing pipelines and tools (performance, memory, network, IO).
  • Creating documentation for the gameplay and cinematic teams.
  • Staying up-to-date on animation technology trends and new developments.

Skills

C/C++
Multithreaded programming
Memory optimization
Animation graphs
English proficiency
Problem solving
Software architecture

Tools

Unreal Engine
Havok Animation
Maya

Job description

Techland in Poland is seeking an experienced Gameplay Programmer to own animation systems across tooling and runtime. You will collaborate across engineering, design, and art to deliver flexible and high-quality animation features for our games in development.

The role requires 5+ years of C/C++ experience, strong 3D math, and a proven ability to optimize performance and memory. Fluent English and excellent problem-solving are essential.

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