Senior Animation Programmer

Techland Sp. z o. o.

Warszawa

On-site

PLN 180,000 - 300,000

Full time

10 days ago
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Benefits offered by this job

Private medical care
Life insurance
Pro-health campaigns
Gifts for different occasions
Development budget for each employee
Extra two paid training days
CSR initiatives
Language courses (English/Polish)

Job summary

Techland Sp. z o. o. in Poland, with studios in Wroclaw and Warsaw, seeks a senior Gameplay Programmer to own gameplay and cinematic animation features. You will collaborate across teams to ensure high-quality animation workflows and optimized performance in a large open-world project.

The role requires deep C/C++ expertise, strong problem-solving, and English proficiency, with opportunities to influence engine-level animation tooling and pipelines.

Qualifications

  • Minimum five years of professional programming experience.
  • Expertise in C/C++ and strong debugging skills.
  • Experience with multi-threaded and allocator-aware programming.
  • Experience with memory and performance optimization.
  • Experience with animation graphs, blend trees and state machines (Unreal, Havok Animation, Morpheme or similar).
  • Solid understanding of 3D maths and linear algebra; good software design sense.
  • Ability to write clean, maintainable, extensible code; strong communication and initiative.
  • Very good command of English.

Responsibilities

  • Researching, developing, maintaining, and improving gameplay and cinematic animation systems.
  • Taking ownership of features from tools to engine runtime.
  • Collaborating with programmers, designers, and artists to optimize workflows.
  • Raising the quality bar for animations in the game.
  • Profiling and eliminating bottlenecks in data pipelines and tools.
  • Creating documentation for gameplay and animation teams.
  • Staying updated on animation tech trends.

Skills

C/C++
5+ years experience
problem-solving
multi-threaded programming
memory/perf optimization
3D maths/linear algebra
algorithm design
clean code
communication
English proficiency

Tools

Unreal Engine
Havok Animation
Morpheme

Job description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description
  • Researching, developing, maintaining, and improving gameplay and cinematic animation systems while maintaining robust flexibility for use by AI, designers and animators,
  • Taking ownership of gameplay and cinematic animation features from content creation tools to the engine runtime,
  • Collaborating with programmers, designers, and artists - gathering requirements, helping troubleshoot problems and improving animation workflow efficiency,
  • Working closely with animation leads and animation director to raise the quality bar for animations in the game,
  • Profiling, identifying, and eliminating bottlenecks in complex data processing pipelines and tools (performance, memory, network, IO),
  • Creating documentation for the gameplay and cinematic teams,
  • Staying up-to-date on animation technology trends and new developments.
Qualifications
  • Minimum five years of professional programming experience,
  • Expertise in C/C++,
  • Excellent problem-solving and debugging skills,
  • Experience with multi-threaded and allocator-aware programming,
  • Experience with memory and performance optimization,
  • Experience with animation graphs, blend trees and state machines (Unreal, Havok Animation, Morpheme or similar),
  • Solid understanding of 3D maths and linear algebra,
  • Proficiency in algorithm design; understanding of complexity and software architecture and design,
  • Ability to write clean, maintainable and extensible code with attention to reusability,
  • Great communication skills, enthusiasm and initiative,
  • Very good command of English.

Nice to have:

  • Experience working on at least one shipped multiplayer title,
  • Familiarity with various animation technologies such as compression, motion synthesis, ragdoll physics IK, etc.,
  • UX and tool creation experience,
  • Maya/Motion Builder or other digital content creation tools experience,
  • Familiarity with animation processing and deployment pipelines.
Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance,pro-health campaigns,gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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