Senior Animation Programmer - Flexible Hours for Open-World Games

SmartRecruiters, Inc.

Wrocław

On-site

PLN 180,000 - 260,000

Full time

32 hours ago
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Benefits offered by this job

Private medical care
Life insurance
Development budget
Paid training days
CSR initiatives

Job summary

Techland, based in Wrocław, Poland, seeks an experienced gameplay and cinematic animation programmer to strengthen our animation systems across tools and engine runtime. You will collaborate with programmers, designers, and artists to push the quality of in-game animation while ensuring performance and scalability.

We expect strong C/C++ expertise, multi-threaded programming experience, and a solid understanding of 3D maths, with excellent problem-solving and English communication.

Qualifications

  • Minimum five years of professional programming experience.
  • Proficiency in C/C++.
  • Experience with multi-threaded programming and memory optimization.
  • Experience with animation graphs, blend trees and state machines (Unreal, Havok Animation, Morpheme or similar).
  • Solid understanding of 3D maths and linear algebra.
  • Proficiency in algorithm design; understanding of complexity and software architecture and design.
  • Ability to write clean, maintainable and extensible code with attention to reusability.
  • Great communication skills, enthusiasm and initiative,
  • Very good command of English.

Responsibilities

  • Researching, developing, maintaining, and improving gameplay and cinematic animation systems while maintaining robust flexibility for use by AI, designers and animators.
  • Taking ownership of gameplay and cinematic animation features from content creation tools to the engine runtime.
  • Collaborating with programmers, designers, and artists - gathering requirements, helping troubleshoot problems and improving animation workflow efficiency.
  • Working closely with animation leads and animation director to raise the quality bar for animations in the game.
  • Profiling, identifying, and eliminating bottlenecks in complex data processing pipelines and tools (performance, memory, network, IO).
  • Creating documentation for the gameplay and cinematic teams.
  • Staying up-to-date on animation technology trends and new developments.

Skills

C/C++
Multi-threaded programming
Memory optimization
Animation systems
3D math
Algorithms design
English
Debugging
Communication

Tools

Unreal Engine
Maya
Havok Animation
Morpheme

Job description

Techland, based in Wrocław, Poland, seeks an experienced gameplay and cinematic animation programmer to strengthen our animation systems across tools and engine runtime. You will collaborate with programmers, designers, and artists to push the quality of in-game animation while ensuring performance and scalability.

We expect strong C/C++ expertise, multi-threaded programming experience, and a solid understanding of 3D maths, with excellent problem-solving and English communication.

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