Senior Combat Designer

Bloober Team SA

Polska

Hybrid

PLN 120,000 - 180,000

Full time

4 days ago
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Benefits offered by this job

Inclusive culture
Remote-friendly options
Financial stability
Passionate team

Job summary

Bloober Team SA is seeking a Senior Combat Designer to shape melee and ranged combat within our horror titles. You will design, implement, and tune combat systems, collaborating with animation, VFX, and audio teams to craft precise feel and pacing.

The role emphasizes ownership of core mechanics, documentation, and iteration from concept to players. We offer a remote-friendly environment with a passionate team and a clear future vision.

Qualifications

  • Minimum 4+ years of game development experience, with at least 2 years in Combat Design.
  • Experience with collaboration with animation/character/vfx/sfx teams to refine the combat feel, timing, readability, and physicality.
  • Proven experience designing and iterating on a wide range of combat encounters, including boss-battles is a plus.
  • Ability to clearly document combat mechanics, balance, and systems.
  • Excellent written and verbal communication across multidisciplinary teams.
  • Great knowledge in AI development, design enemy archetypes, behavior trees and boss battle design is a plus.

Responsibilities

  • Design, implement, tune and maintain combat systems, character moves, abilities, items, weapons and overall character development/progression.
  • Ownership of the core combat mechanic and specification of associated animation.
  • Ownership of the development of combat features and improvement efforts, from iteration through delivery to players.
  • Planning for AI needs, behaviour scripting, and tuning to create varied combat encounters.
  • Maintain clear and concise documentation for all combat mechanics, balance, and systems.
  • Validation of all combat design scoping estimates.
  • Utilization of team, player and focus feedback to improve the look and feel of the combat experience.
  • Collaboration with animation and audio teams to determine general feel and pace of combat actions utilizing third person animations.

Skills

Combat design
Game development
Animation collaboration
AI design
Boss battles experience
Documentation

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?
Inclusive culture:We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
Remote-friendly options:We offer flexibility, allowing you to contribute your best work from wherever you thrive.
Solid foundation:As a financially stable company with a clear vision, we invest heavily in our team and our projects.
Passionate team:You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Senior Combat Designer
Within this role you will:

Design, implement, tune and maintain combat systems, character moves, abilities, items, weapons and overall character development /progression,

Ownership of the core combat mechanic and specification of associated animation,

Ownership of the development of combat features and improvement efforts, from iteration through delivery to players,

Planning for AI needs, behaviour scripting, and tuning to create varied combat encounters,

Maintain clear and concise documentation for all combat mechanics, balance, and systems,

Validation of all combat design scoping estimates,

  • Utilization of team, player and focus feedback to improve the look and feel of the combat experience,
  • Collaboration with animation and audio teams to determine general feel and pace of combat actions utilizing third person animations.
Job requirements
Feel free to apply if you have:

Minimum 4+ years of game development experience, with at least 2 years in Combat Design role on a shipped title with PVE experience ,

Experience collaborating with animation/character/ vfx / sfx teams to define and refine the combat feel, timing, readability, and physicality of enemies, player actions, and gameplay mechanics,

Proven experience designing and iterating on a wide range of combat encounters, including single-enemy engagements, multi-enemy compositions, and wave-based scenarios. Experience with boss-battles is a big plus,

  • Experience directly tuning the animation graphs and timing windows for attacks, blocks, branching actions, hit reactions and other key combat animations ,

Ability to make high-level systemic design decisions, clearly document the underlying principles and constraints, and communicate them effectively across multidisciplinary teams,

Excellent knowledge in developing AI - design enemy archetype, work in behaviour trees, tuning animation frame date. Experience in boss battle design would be a huge plus ,

Great written and verbal communication skills ,

Strong experience in studio and field recording,

Ability to think logically and break down complex problems, with attention to detail.

It would be also nice to have:

Experience developing third person melee and ranged combat

Exceptional attention to details ,

  • Love of computer and console horror games .
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