Programmer

Workplays

Kraków

Hybrid

PLN 110,000 - 170,000

Full time

13 days ago
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Job summary

Bloober Team in Kraków is seeking a Programmer to maintain and improve our animation code base, partnering with gameplay and AI teams to ensure smooth integration of motion and logic.

Ideal candidates have strong C++ and UE4/5 experience, familiarity with UE animation systems, and a knack for prototyping locomotion systems while staying current with the latest animation tech.

Qualifications

  • Solid knowledge of C++.
  • Solid knowledge of UE4 or UE5.
  • Experience with UE animation systems.
  • Comfortable debugging and profiling with UE tools (e.g. Rewind Debugger).
  • Experience prototyping locomotion systems.
  • Knowledge of VS2022 and/or Rider.
  • Self-reliance when solving problems.
  • Good communication skills.

Responsibilities

  • Maintaining and improving our animation code base, keeping cross-system functionality solid.
  • Prototyping and implementing animation systems for AI-controlled enemies.
  • Working closely with gameplay and AI programmers to keep logic and animation working smoothly together.
  • Staying up to date with animation tech and bringing new ideas to the team.

Skills

C++
UE4/UE5
UE animation systems
UE debugging & profiling
Locomotion systems prototyping
VS2022 / Rider
Self-reliance
Communication skills

Tools

VS2022 / Rider
Perforce
GAS (Gameplay Ability System)
Unreal Engine Tools

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart:
  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Programmer:
What you'll be doing:
  • Maintaining and improving our animation code base, keeping cross-system functionality solid.
  • Prototyping and implementing animation systems for AI-controlled enemies.
  • Working closely with gameplay and AI programmers to keep logic and animation working smoothly together.
  • Staying up to date with animation tech and trends, and bringing new ideas to the team.
Job requirements:
Feel free to apply if you have:
  • Solid knowledge of C++
  • Solid knowledge of UE4 or UE5
  • Experience with UE animation systems
  • Comfortable debugging and profiling with UE tech (e.g. Rewind Debugger)
  • Experience in prototyping and implementing locomotion systems
  • Knowledge of VS2022 and/or Rider
  • Self-reliance when it comes to solving problems
  • Good communication skills
It would be also nice to have:
  • Experience with GAS (Gameplay Ability System)
  • Knowledge of Perforce (P4)
  • Experience working on a UE-based AA/AAA title in a similar role
  • Experience optimizing code for consoles (PS5/XSX)
  • Experience with multithreading and animation fast path optimization

Location: Kraków, Małopolskie, Poland

Work modes: On-site, Remote, Hybrid

Category: Programming (game development)

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