Animation Programmer

Bloober Team SA

Kraków

Remote

PLN 100,000 - 160,000

Part time

4 days ago
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Benefits offered by this job

Remote-friendly

Job summary

Bloober Team SA is seeking an Animation Programmer to maintain and enhance our animation codebase for cross-system stability. You will prototype animation systems for AI-controlled enemies and work closely with gameplay and AI programmers to ensure seamless integration of logic and animation.

Ideal candidates have solid C++ skills, experience with UE4/UE5 animation workflows, debugging tools, and locomotion prototyping.

Qualifications

  • Solid knowledge of C++
  • Experience with Unreal Engine 4/5 and animation systems
  • Experience debugging/profiling UE projects using built-in tools
  • Prototyping locomotion systems in UE
  • Familiarity with VS2022 and/or Rider
  • Self-reliant problem solving and iteration

Responsibilities

  • Maintain and improve animation codebase across platforms
  • Prototype and implement animation systems for AI-controlled enemies
  • Collaborate with gameplay/AI programmers to align logic and animation
  • Stay updated on animation technology trends and bring new ideas to the team

Skills

C++
UE4/UE5
Animation systems
UE debugging tools
Locomotion prototyping
VS2022/Rider
Self-motivation

Tools

Perforce
Rewind Debugger

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Animation Programmer

What you'll be doing:

  • Maintaining and improving our animation code base, keeping cross-system functionality solid,
  • Prototyping and implementing animation systems for AI-controlled enemies,
  • Working closely with gameplay and AI programmers to keep logic and animation working smoothly together,
  • Staying up to date with animation tech and trends, and bringing new ideas to the team.
Job requirements

Feel free to apply if you have:

  • Solid knowledge of C++,
  • Solid knowledge of UE4 or UE5,
  • Experience with UE animation systems,
  • Comfortable debugging and profiling with UE tech (e.g. Rewind Debugger),
  • Experience in prototyping and implementing locomotion systems,
  • Knowledge of VS2022 and/or Rider,
  • Self-reliance when it comes to solving problems,

It would be also nice to have:

  • Experience with GAS (Gameplay Ability System),
  • Knowledge of Perforce (P4),
  • Experience working on a UE-based AA/AAA title in a similar role,
  • Experience optimizing code for consoles (PS5/XSX),
  • Experience with multithreading and animation fast path optimization.
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