Gameplay Programmer

Workplays

Kraków

On-site

PLN 180,000 - 300,000

Full time

14 days+

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Benefits offered by this job

Remote-friendly options
Inclusive culture
Solid foundation
Passionate team

Job summary

Bloober Team in Kraków is seeking an experienced Gameplay Programmer to oversee and evolve the core gameplay codebase for upcoming projects. You will prototype and implement gameplay systems and collaborate with AI, Tools, and design teams to deliver engaging horror experiences.

We value senior Unreal Engine experience, strong C++ knowledge, GAS expertise, and a proactive, communicative mindset. Remote-friendly with on-site options in Kraków; join a passionate team shaping next-gen storytelling.

Qualifications

  • At least 5 years of experience with UE4/UE5.
  • Prototyping and implementing gameplay systems.
  • Experience on an UE-based AA/AAA title in a similar role.
  • Extensive knowledge of C++.
  • Experience with GAS (Gameplay Ability System).
  • Familiarity with UE animation systems.
  • Extensive knowledge of UE5 gameplay patterns.
  • Self-reliance in solving problems.
  • Good communication skills.

Responsibilities

  • Overseeing and maintaining overall gameplay code base and implementing gameplay features.
  • Prototyping and implementing gameplay systems.
  • Supporting other departments such as AI or Tools.
  • Solving problems with gameplay systems.
  • R&D – staying up to date with the latest technology and trends in gameplay systems.

Skills

UE4/UE5
C++
GAS
UE animation
Gameplay patterns
Problem solving
Communication

Tools

Unreal Engine

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co‑create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team's unique horror-infused DNA.

What sets us apart?
  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Position
  • Gameplay Programmer
Responsibilities
  • Overseeing and maintaining overall gameplay code base and maintaining gameplay features.
  • Prototyping and implementing gameplay systems.
  • Supporting other departments such as AI or Tools.
  • Solving problems with gameplay systems.
  • R&D - being up to date with the latest technology and trends when it comes to gameplay systems.
Requirements

Feel free to apply if you have:

  • At least 5 years of experience working with UE4 or UE5 or equivalent.
  • Experience in prototyping and implementing gameplay systems.
  • Experience working on an UE-based AA/AAA title in a similar position.
  • Extensive knowledge of C++.
  • Experience working with GAS (Gameplay Ability System).
  • Familiarity with UE animation systems.
  • Extensive knowledge of gameplay design patterns in UE5.
  • Self-reliance when it comes to solving problems.
  • Good communication skills.
Nice to have
  • Experience of working with console development in the past (PS5/XSX).
  • Experience in optimizing code for consoles (PS5/XSX).
  • Experience with decision making systems other than Behaviour Trees.
  • Experience with variety of approaches to characters animation systems.
  • Experience in scripting in languages such as C#/Python.
  • Good understanding of World Partition.

Location: Kraków (On-site, Remote options available)

Department / Area: Programming

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