Gameplay Programmer

Bloober Team SA

Polska

Hybrid

PLN 120,000 - 190,000

Full time

4 days ago
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Job summary

Bloober Team SA is seeking a Gameplay Programmer to oversee the gameplay codebase, prototype systems, and collaborate with AI and Tools teams. You will solve complex gameplay challenges and stay ahead with R&D on the latest gameplay tech.

The role requires strong C++ knowledge, experience with GAS, and a background in UE4/UE5 on AAA titles. Remote-friendly and collaborative environment offered.

Qualifications

  • At least 5 years of experience working with UE4 or UE5 or equivalent.
  • Experience in prototyping and implementing gameplay systems.
  • Experience working on an UE-based AA/AAA title in a similar position.
  • Extensive knowledge of C++.
  • Experience working with GAS (Gameplay Ability System).
  • Familiarity with UE animation systems.
  • Extensive knowledge of gameplay design patterns in UE5.
  • Self-reliance when it comes to solving problems.

Responsibilities

  • Overseeing and maintaining overall gameplay codebase and gameplay features.
  • Prototyping and implementing gameplay systems.
  • Supporting other departments such as AI or Tools.
  • Solving problems with gameplay systems.
  • R&D - staying up to date with latest technology and trends in gameplay systems.

Skills

UE4/UE5 experience
Gameplay prototyping
C++ programming
Problem solving
Self-reliance
GAS knowledge

Tools

C++ language
GAS (Gameplay Ability System)
UE animation system
Console PS5/XSX
Scripting: C#/Python
UE5

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co‑create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team's unique horror‑infused DNA.

What sets us apart?

Inclusive culture:We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

Remote-friendly options:We offer flexibility, allowing you to contribute your best work from wherever you thrive.

Solid foundation:As a financially stable company with a clear vision, we invest heavily in our team and our projects.

Passionate team:You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Gameplay Programmer

Within this role you will be responsible for:

  • Overseeing and maintaining overall gameplay codebase and maintaining gameplay features,
  • Prototyping and implementing gameplay systems,
  • Supporting other departments such as AI or Tools,
  • Solving problems with gameplay systems,
  • R&D - being up to date with the latest technology and trends when it comes to gameplay systems.
Job requirements

Feel free to apply if you have:

  • At least 5 years of experience working with UE4 or UE5 or equivalent,
  • Experience in prototyping and implementing gameplay systems,
  • Experience working on an UE-based AA/AAA title in a similar position,
  • Extensive knowledge of C++,
  • Experience working with GAS (Gameplay Ability System),
  • Familiarity with UE animation systems,
  • Extensive knowledge of gameplay design patterns in UE5,
  • Self-reliance when it comes to solving problems,

It would be also nice to have:

  • Experience of working with console development in the past (PS5/XSX),
  • Experience in optimizing code for consoles (PS5/XSX),
  • Experience with decision making systems other than Behaviour Trees,
  • Experience with variety of approaches to characters animation systems,
  • Experience in scripting in languages such as C#/Python,
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