Senior Animation Programmer — Shape Gameplay Cinematics

Techland

Województwo dolnośląskie

Vor Ort

PLN 180.000 - 300.000

Vollzeit

14 Tage+

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Benefits dieser Stelle

Buddy support
Private medical care
Life insurance
Pro-health campaigns
Training budget
Two paid days for training
Career development opportunities
Language classes (English, Polish)
Office facilities
Free car park (Warsaw/Wroclaw)

Zusammenfassung

Techland is seeking an experienced gameplay programmer to research, develop, maintain, and improve animation systems for gameplay and cinematic sequences, ensuring flexibility for AI, designers and animators.

You will own features from content tools to engine runtime, collaborate with engineers, designers and artists, optimize memory and performance, and raise the quality bar for animations.

Strong English, problem solving, and initiative are essential.

Qualifikationen

  • Minimum five years of professional programming experience.
  • Expertise in C/C++.
  • Excellent problem-solving and debugging skills.
  • Experience with multi-threaded and allocator-aware programming.
  • Experience with memory and performance optimization.
  • Experience with animation graphs, blend trees and state machines (Unreal, Havok Animation, Morpheme or similar).
  • Solid understanding of 3D maths and linear algebra.
  • Proficiency in algorithm design; understanding of complexity and software architecture and design.
  • Ability to write clean, maintainable and extensible code with attention to reusability.
  • Great communication skills, enthusiasm and initiative.
  • Very good command of English.

Aufgaben

  • Researching, developing, maintaining, and improving animation systems while keeping flexibility for AI, designers and animators.
  • Taking ownership of gameplay and cinematic animation features from content tools to engine runtime.
  • Collaborating with programmers, designers, and artists to gather requirements and improve animation workflow efficiency.
  • Working closely with animation leads to raise the quality bar for animations.
  • Profiling and eliminating bottlenecks in complex data processing pipelines and tools.
  • Creating documentation for the gameplay and cinematic teams.
  • Staying up-to-date on animation technology trends and developments.

Kenntnisse

C/C++ programming
Multithreaded programming
Memory/perf optimization
Animation graphs & state machines
3D maths / linear algebra
Algorithm design / software design
Clean code / reusability
English language proficiency
Problem solving / debugging
Communication / initiative
Experience with game animation tools

Tools

Unreal
Havok Animation
Morpheme

Jobbeschreibung

Techland is seeking an experienced gameplay programmer to research, develop, maintain, and improve animation systems for gameplay and cinematic sequences, ensuring flexibility for AI, designers and animators.

You will own features from content tools to engine runtime, collaborate with engineers, designers and artists, optimize memory and performance, and raise the quality bar for animations.

Strong English, problem solving, and initiative are essential.

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