Lighting Artist for Open-World, Real-Time Atmospheres

Techland Sp. z o. o.

Wrocław

On-site

PLN 90,000 - 130,000

Full time

9 days ago
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Benefits offered by this job

Private medical care
Life insurance
Pro-health campaigns
Gifts for different occasions
Development budget for each employee
Two paid training days + CSR

Job summary

Techland Sp. z o. o.

is seeking a Lighting Artist to craft cinematic lighting for immersive environments and cutscenes in our open world titles. You will shape mood through day/night cycles, weather variations, and technical lighting standards across multiple platforms. The role emphasizes a strong portfolio, collaboration within the Lighting Team and with the Art Director, plus a passion for games and players' perspectives.

Qualifications

  • Proven experience creating lighting art for at least one shipped game showcased in portfolio.
  • Experience across production lifecycle with a launch focus.
  • Strong sense of color and composition for visual storytelling.
  • Passion for games and knowledge of the industry from a player's view.
  • Ability to source and convey ideas from reference materials clearly.

Responsibilities

  • Light indoor and outdoor locations for day/night cycles across open world environments.
  • Light gameplay sequences and real-time cutscenes with attention to readability.
  • Ensure lighting is optimized across platforms and aligns with pipelines.
  • Contribute to testing and improving lighting pipelines and tech.
  • Collaborate with Lighting Team, Lead Lighting Artist, and Art Director.

Skills

Lighting artistry
Open world lighting
Portfolio/showreel
English proficiency
Team collaboration

Tools

C-Engine editor
Proprietary engines

Job description

Techland Sp. z o. o.

is seeking a Lighting Artist to craft cinematic lighting for immersive environments and cutscenes in our open world titles. You will shape mood through day/night cycles, weather variations, and technical lighting standards across multiple platforms. The role emphasizes a strong portfolio, collaboration within the Lighting Team and with the Art Director, plus a passion for games and players' perspectives.

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