Lighting Artist

Techland Sp. z o. o.

Wrocław

On-site

PLN 90,000 - 130,000

Full time

15 hours ago
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Benefits offered by this job

Private medical care
Life insurance
Pro-health campaigns
Gifts for different occasions
Development budget for each employee
Two paid training days + CSR

Job summary

Techland Sp. z o. o.

is seeking a Lighting Artist to craft cinematic lighting for immersive environments and cutscenes in our open world titles. You will shape mood through day/night cycles, weather variations, and technical lighting standards across multiple platforms. The role emphasizes a strong portfolio, collaboration within the Lighting Team and with the Art Director, plus a passion for games and players' perspectives.

Qualifications

  • Proven experience creating lighting art for at least one shipped game showcased in portfolio.
  • Experience across production lifecycle with a launch focus.
  • Strong sense of color and composition for visual storytelling.
  • Passion for games and knowledge of the industry from a player's view.
  • Ability to source and convey ideas from reference materials clearly.

Responsibilities

  • Light indoor and outdoor locations for day/night cycles across open world environments.
  • Light gameplay sequences and real-time cutscenes with attention to readability.
  • Ensure lighting is optimized across platforms and aligns with pipelines.
  • Contribute to testing and improving lighting pipelines and tech.
  • Collaborate with Lighting Team, Lead Lighting Artist, and Art Director.

Skills

Lighting artistry
Open world lighting
Portfolio/showreel
English proficiency
Team collaboration

Tools

C-Engine editor
Proprietary engines

Job description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As a Lighting Artist, you will help create breathtaking environments and cutscenes for our players to explore and enjoy. Leveraging both global and local lighting across dynamic day / night cycles, you will set the mood, direct player focus, and craft unforgettable atmospheres that enhance gameplay.

Your daily tasks:

Lighting both indoor and outdoor locations in open world games, for a full day and night cycle, in multiple weather conditions.

Lighting for both gameplay and real time cutscenes of varying complexity, ensuring proper technical execution for the former and optimal character readability for the latter.

Ensuring lighting is optimized across all platforms and adheres to team pipelines and project specifications.

Contributing on testing and providing feedback for the continued development of our lighting pipelines and technology.

Participating in brainstorming and planning for the lighting of content of any kind.

Working with our proprietary editor, C-Engine.

Collaborating with the Lighting Team, Lead Lighting Artist and Art Director.

Qualifications

Proven experience creating lighting art for at least one shipped game, and demonstrated via a professional portfolio.

Experience spanning the entire production lifecycle of a game, with a particular focus on contributing to its launch.

Great artistic skills, including a good sense of colour and composition.

Passion for games and knowledge of the game industry from the player's perspective (knowledge of games previously released by Techland will be a huge plus).

Strong proficiency in finding and analyzing reference materials from various sources, along with a solid capacity to extract and convey ideas clearly.

Great teamwork skills and being a reliable team member.

Very good level of English (spoken and written).

Nice to have:

Familiarity with level and environment art.

Experience in open world and/or full day and night cycle games.

Experience with proprietary game engines.

Additional Information

What we offer:

  • A wide array of benefits: private medical care, life insurance,pro-health campaigns,gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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