Level Artist: Immersive Worlds & Lighting

Techland Sp. z o. o.

Wrocław

On-site

PLN 120,000 - 170,000

Full time

45 hours ago
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Benefits offered by this job

Private medical care
Life insurance
Development budget
Two paid days for training
English and Polish language classes
Gym access
Free parking

Job summary

Techland is seeking a skilled Level Artist to join a team in Wrocław or Warsaw. You will craft immersive environments, set rough geometry, light scenes, and optimize locations to support engaging gameplay.

You will collaborate with Level Designers, Concept Artists, and 2D/3D artists, using a proprietary editor. A passion for games and strong teamwork are essential across the open-world projects in development.

Qualifications

  • At least 3 years of experience in level design or lighting video games levels.
  • At least one shipped AAA title.
  • Very good command of English.
  • Passion for games and knowledge of the gaming industry from the player’s perspective.
  • Ability to express ideas verbally and through quick sketches.
  • Excellent teamwork skills.
  • An eye for real-world and game references.
  • Familiarity with 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender).

Responsibilities

  • Participating in the creation of ideas and plans for a locations/levels.
  • Setting the rough geometry of locations (terrain shape, buildings, interior walls).
  • Finishing locations and cutscenes with existing meshes and decals.
  • Lighting locations and cutscenes to enhance the mood and to help direct gameplay.
  • Optimizing locations.
  • Collaboration with Level Designers, Concept Artists, 2D/3D Artists and others.
  • Working using a proprietary editor.
  • Taking care of a particular part of the game (a large part of the environment).

Skills

Level design
Lighting
English proficiency
Teamwork
Idea sketches

Tools

Adobe Photoshop
3DS Max
Blender

Job description

Techland is seeking a skilled Level Artist to join a team in Wrocław or Warsaw. You will craft immersive environments, set rough geometry, light scenes, and optimize locations to support engaging gameplay.

You will collaborate with Level Designers, Concept Artists, and 2D/3D artists, using a proprietary editor. A passion for games and strong teamwork are essential across the open-world projects in development.

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