Lighting Artist - Flexible Hours, Open World Environments

TECHLAND

Wrocław

On-site

PLN 70,000 - 90,000

Full time

14 days+
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Benefits offered by this job

Private medical care
Life insurance
Pro-health campaigns
Gifts for different occasions
Flexible working hours
No dress code
Development budget
Two paid training days
Language courses

Job summary

TECHLAND in Wrocław, Poland, is looking for a Lighting Artist to craft atmospheric environments and cutscenes for our open‑world titles. You will shape lighting across day/night cycles, indoors and outdoors, ensuring mood, readability, and performance across platforms.

The role requires shipped-game lighting experience and a strong portfolio, plus excellent English, teamwork, and a passion for games. You will collaborate with the Lighting Team, Lead Lighting Artist and Art Director using the

Qualifications

  • Proven experience creating lighting art for at least one shipped game, and demonstrated via a professional portfolio.
  • Experience spanning the entire production lifecycle of a game, with a particular focus on contributing to its launch.
  • Great artistic skills, including a good sense of colour and composition.
  • Passion for games and knowledge of the game industry from the player's perspective (knowledge of games previously released by Techland will be a huge plus).
  • Strong proficiency in finding and analyzing reference materials from various sources, along with a solid capacity to extract and convey ideas clearly.
  • Great teamwork skills and being a reliable team member.
  • Very good level of English (spoken and written).

Responsibilities

  • Lighting both indoor and outdoor locations in open world games, for a full day and night cycle, in multiple weather conditions.
  • Lighting for both gameplay and real time cutscenes of varying complexity, ensuring proper technical execution for the former and optimal character readability for the latter.
  • Ensuring lighting is optimized across all platforms and adheres to team pipelines and project specifications.
  • Contributing on testing and providing feedback for the continued development of our lighting pipelines and technology.
  • Participating in brainstorming and planning for the lighting of content of any kind.
  • Working with our proprietary editor, C-Engine.
  • Collaborating with the Lighting Team, Lead Lighting Artist and Art Director.

Skills

Portfolio of lighting work
English proficiency
Teamwork
Color theory
Open world lighting
Lighting artistry
Research and reference skills

Tools

C-Engine editor
Proprietary game engines

Job description

TECHLAND in Wrocław, Poland, is looking for a Lighting Artist to craft atmospheric environments and cutscenes for our open‑world titles. You will shape lighting across day/night cycles, indoors and outdoors, ensuring mood, readability, and performance across platforms.

The role requires shipped-game lighting experience and a strong portfolio, plus excellent English, teamwork, and a passion for games. You will collaborate with the Lighting Team, Lead Lighting Artist and Art Director using the

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