Level Artist - Create Immersive Environments & Lighting

Techland

Wrocław

On-site

PLN 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Private medical care
Life insurance
Flexible hours
No dress code
Development budget
Language classes

Job summary

Techland is looking for a talented and experienced Level Artist to join our team in Wrocław or Warsaw. You will help create immersive environments the players will be exploring and admiring, shaping locations with lighting, composition and detail.

You will collaborate with Level Designers, 2D/3D Artists and other teammates, work with a proprietary editor, optimize locations, and take ownership of a major portion of the game's environments.

Qualifications

  • At least 3 years of experience in level design or lighting video games levels.
  • At least one shipped AAA title.
  • Very good command of English.
  • Passion for games and knowledge of the gaming industry from the player’s perspective.
  • Ability to express ideas verbally and through quick sketches.
  • Excellent teamwork skills.
  • An eye for real-world and game references.
  • Familiarity with 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender).

Responsibilities

  • Participating in the creation of ideas and plans for a locations/levels.
  • Setting the rough geometry of locations (terrain shape, buildings, interior walls).
  • Finishing locations and cutscenes with existing meshes and decals.
  • Lighting locations and cutscenes to enhance the mood and to help direct gameplay.
  • Optimizing locations.
  • Collaboration with Level Designers, Concept Artists, 2D/3D Artists and others.
  • Working using a proprietary editor.
  • Taking care of a particular part of the game (i.e. a large part of the environment).

Skills

Level design
Lighting
Teamwork
Communication

Tools

Adobe Photoshop
3DS Max/Blender

Job description

Techland is looking for a talented and experienced Level Artist to join our team in Wrocław or Warsaw. You will help create immersive environments the players will be exploring and admiring, shaping locations with lighting, composition and detail.

You will collaborate with Level Designers, 2D/3D Artists and other teammates, work with a proprietary editor, optimize locations, and take ownership of a major portion of the game's environments.

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