Lighting Artist - Open World Environments & DayNight Cycles

Techland

Warszawa

On-site

PLN 120,000 - 180,000

Full time

14 days+
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Benefits offered by this job

Private medical care
Life insurance
Development budget for each employee
Extra two paid training days
CSR opportunities
State-of-the-art offices with chillout

Job summary

Techland is seeking a Lighting Artist to create immersive environments and cutscenes across dynamic day/night cycles and multiple weather conditions. You will leverage global and local lighting to set mood, guide player focus, and enhance gameplay.

responsibilities include shaping lighting for gameplay, cutscenes, performance optimization, and contributing to the development of lighting pipelines, while collaborating with the Lighting Team, Lead Lighting Artist and Art Director to deliver

Qualifications

  • Proven experience creating lighting art for at least one shipped game.
  • Experience across the full production lifecycle with launch contributions.
  • Strong eye for color and composition.

Responsibilities

  • Lighting indoor and outdoor locations for day/night cycles and weather variations.
  • Lighting for gameplay and real-time cutscenes with attention to readability.
  • Ensure lighting optimization across platforms and adherence to pipelines.
  • Test and provide feedback to improve lighting pipelines and tech.
  • Brainstorm and plan lighting for various content.
  • Work with the proprietary editor C-Engine.
  • Collaborate with Lighting Team, Lead Lighting Artist and Art Director.

Skills

Lighting art
Team collaboration
Portfolio
English proficiency

Tools

C-Engine

Job description

Techland is seeking a Lighting Artist to create immersive environments and cutscenes across dynamic day/night cycles and multiple weather conditions. You will leverage global and local lighting to set mood, guide player focus, and enhance gameplay.

responsibilities include shaping lighting for gameplay, cutscenes, performance optimization, and contributing to the development of lighting pipelines, while collaborating with the Lighting Team, Lead Lighting Artist and Art Director to deliver

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