Experienced 3D Character Artist

Pixelantgames

Wrocław

Hybrid

PLN 90,000 - 130,000

Full time

11 hours ago
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Benefits offered by this job

B2B contract
Five paid learning days per year
Flexible work model

Job summary

PixelAnt Games in Wrocław, Poland, is seeking a seasoned 3D Character Artist to create high-quality characters for AA+/AAA projects, including real-time topology, textures, and assets for Unreal Engine. You will translate concept art into production-ready models, collaborate with cross-functional teams, and maintain production schedules while delivering polished results.

The ideal candidate has 5+ years in AA+/AAA studios, a strong portfolio, proficiency with ZBrush and Marvelous, and fluent

Qualifications

  • 5+ years of professional experience as a 3D Character Artist in AA+/AAA studios.
  • Present a portfolio demonstrating high-quality character modeling, sculpting, texturing, and materials for real-time production.
  • Proficiency with industry tools (ZBrush, Marvelous Designer) and Unreal Engine 4/5 is highly valued.
  • Strong knowledge of anatomy, deformation-friendly topology, and character pipelines.
  • Good communicator with a cooperative attitude and openness to client feedback.
  • Communicative level of English and Polish is a must.

Responsibilities

  • Create high-quality 3D characters, including anatomy, clothing, accessories, hairstyles, and other assets.
  • Translate concepts into production-ready character models meeting artistic and technical requirements.
  • Build clean topology, UVs, textures, and materials for real-time rendering on target platforms.
  • Collaborate with Art Lead, Lead Designer, Tech Lead, Animators, Rigging, QA, and PM to ensure correct implementation.
  • Maintain project organization and status updates for stakeholders.

Skills

Character modeling
Texturing
Real-time topology
Communication
English and Polish

Tools

ZBrush
Marvelous Designer
Unreal Engine 4/5

Job description

PixelAnt Games is a co-development, porting, and full-production studio in Wrocław, Poland. We work on partners’ games like – Gears of War: Reloaded, Mortal Kombat 1, Forza Motorsport, The Texas Chain Saw Massacre – and we’re building our own original IP on Unreal Engine.

Our reputation is delivery: high quality, on time, on budget. Porting and optimization are most of what we have done, co-development is close behind, and we take on partial and full production too.

Responsibilities:
  • Create high-quality 3D characters, including anatomy, clothing, accessories, hairstyles, and other character-related assets.
  • Translate concept art, references, and creative direction into production-ready character models that meet artistic, technical, animation, and gameplay requirements.
  • Build clean, efficient topology, UVs, textures, and materials suitable for real-time rendering, deformation, and optimization on the target platforms.
  • Collaborate closely with the Art Lead, Lead Designer, Tech Lead, Animators, Rigging, QA, and Project Management to ensure characters are implemented accurately and within production constraints.
  • Keep work organized and up to date throughout production so that all stakeholders have a shared understanding of character asset status, quality expectations, and delivery progress.
  • We are looking for a person with solid professional experience as a 3D Character Artist, preferably with 5+ years of experience in AA+ or AAA studios.
  • The candidate should be able to present a portfolio demonstrating high-quality character modeling, sculpting, texturing, material work, and an understanding of real-time character production.
  • Experience with industry-standard tools (including ZBrush and Marvelous) and game engines (Unreal Engine 4 or 5) is highly valued.
  • Knowledge of anatomy, proportions, deformation-friendly topology, and character pipeline requirements is highly desirable.
  • The candidate should be a good communicator, with a cooperative and positive attitude, open to changes arising in the project and to client feedback.
  • Communicative level of English and Polish is a must.
What we offer:
  • Flexible work model: onsite in our Wrocław office, hybrid, or remote
  • B2B contract
  • Five paid learning & skill development days per year

This job can be remote or onsite/hybrid in Wrocław, Poland.

*While we’d love to speak with everyone, we’re only able to reach out to candidates who are moving forward to the next stage*

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