Experienced 3D Artist

Pixelantgames

Wrocław

Hybrid

PLN 120,000 - 180,000

Full time

15 hours ago
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Benefits offered by this job

Five paid learning & skill development

Job summary

PixelAnt Games in Wroclaw, Poland, is seeking a seasoned 3D Artist to create high-quality assets for AA/AAA projects. You will translate concept art into production-ready models, optimize geometry and textures for real-time rendering, and collaborate with cross-functional teams to ensure timely delivery.

The role requires a solid portfolio, strong English and Polish communication, and flexibility to work onsite, hybrid, or remote from Wrocław.

Qualifications

  • Solid professional experience as a 3D Artist in AA+ or AAA studios.
  • Portfolio demonstrating high-quality 3D modeling, texturing, and real-time asset production.
  • Communicator with cooperative attitude and ability to take client feedback.

Responsibilities

  • Create high-quality 3D assets in props, environments, or weapons.
  • Translate concept art into production-ready 3D models meeting artistic, technical, and gameplay requirements.
  • Build clean, efficient geometry, UVs, textures, and materials for real-time rendering on target platforms.
  • Collaborate with Art Lead, Lead Designer, Tech Lead, Level Designers, Animators, QA, and Project Management.
  • Maintain organized asset status and delivery progress for stakeholders.
  • Communicate effectively in English and Polish.

Skills

3D Asset Creation
Unreal Engine
Team Collaboration
English Proficiency
Polish Proficiency

Tools

Unreal Engine 4/5

Job description

PixelAnt Games is a co-development, porting, and full-production studio in Wrocław, Poland. We work on partners’ games like – Gears of War: Reloaded, Mortal Kombat 1, Forza Motorsport, The Texas Chain Saw Massacre – and we’re building our own original IP on Unreal Engine.

Our reputation is delivery: high quality, on time, on budget. Porting and optimization are most of what we have done, co-development is close behind, and we take on partial and full production too.

Responsibilities:
  • Create high-quality 3D assets in at least one of the areas: props, environments, or weapons.
  • Translate concept art, references, and creative direction into production-ready 3D models that meet artistic, technical, and gameplay requirements.
  • Build clean, efficient geometry, UVs, textures, and materials suitable for real-time rendering and optimized for the target platforms.
  • Collaborate closely with the Art Lead, Lead Designer, Tech Lead, Level Designers, Animators, QA, and Project Management to ensure assets are implemented accurately and within production constraints.
  • Keep work organized and up to date throughout production so that all stakeholders have a shared understanding of asset status, quality expectations, and delivery progress.
  • We are looking for a person with solid professional experience as a 3D Artist, preferably with 5+ years of experience in AA+ or AAA studios.
  • The candidate should be able to present a portfolio demonstrating high-quality 3D modeling, texturing, material work, and an understanding of real-time asset production.
  • Experience with industry-standard tools and game engines (Unreal Engine 4 or 5) is highly valued.
  • The candidate should be a good communicator, with a cooperative and positive attitude, open to changes arising in the project and to client feedback.
  • Communicative level of English and Polish is a must.
What we offer:
  • Flexible work model: onsite in our Wrocław office, hybrid, or remote
  • B2B contract
  • Five paid learning & skill development days per year

This job can be remote or onsite/hybrid in Wrocław, Poland.

*While we’d love to speak with everyone, we’re only able to reach out to candidates who are moving forward to the next stage

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