Experienced Gameplay Animator

Pixelantgames

Wrocław

Hybrid

PLN 90,000 - 140,000

Full time

25 hours ago
Be an early applicant
Application generator

A complete application in a minute — tailored resume and cover letter, ready to send.

Get past ATS filters

Benefits offered by this job

Flexible work model
Five paid learning & skill development

Job summary

PixelAnt Games, a co-development and production studio in Wrocław, is seeking a seasoned Gameplay Animator to bring enemy characters and interactive objects to life.

You will translate design into responsive in-engine animations using Unreal Engine 4, Maya, and MotionBuilder, collaborating across art, design, and programming to meet quality and timing targets. Polish and iteration are key as you ship AA/AAA experiences.

Qualifications

  • 5+ years of experience as a Gameplay Animator in AA+/AAA studios.
  • Portfolio or showreel demonstrating high-quality gameplay animation with clear posing and weight.
  • Unreal Engine 4 experience highly desirable.
  • Strong knowledge of animation principles, anatomy, locomotion, combat animation, and production pipeline.
  • Experience with Maya or MotionBuilder required; familiarity with Control Rig or motion matching is a plus.

Responsibilities

  • Create high-quality gameplay animations for enemies and interactive objects, including locomotion, traversal, combat, reactions, and contextual actions.
  • Translate gameplay requirements and direction into responsive animations that support character identity and game feel.
  • Produce, edit, and polish keyframe and motion-captured animation, including cleanup, retargeting, blending, and adjustments for different rigs.
  • Collaborate with Art Lead, Lead Designer, Tech Lead, Programmers, and QA to meet artistic, technical, and production requirements.
  • Test animations in gameplay, identify issues (foot sliding, timing, transitions, pose readability), and iterate based on playtests and feedback.
  • Keep production status updated for stakeholders and ensure delivery progress.

Skills

Gameplay animation
Communication

Tools

Unreal Engine 4
Maya
MotionBuilder
Rigging tools

Job description

PixelAnt Games is a co-development, porting, and full-production studio in Wrocław, Poland. We work on partners’ games like – Gears of War: Reloaded, Mortal Kombat 1, Forza Motorsport, The Texas Chain Saw Massacre – and we’re building our own original IP on Unreal Engine.

Our reputation is delivery: high quality, on time, on budget. Porting and optimization are most of what we have done, co-development is close behind, and we take on partial and full production too.

Responsibilities:
  • Create high-quality gameplay animations for enemy characters (humanoids) and interactive objects, including locomotion, traversal, combat, reactions, and contextual actions.
  • Translate gameplay requirements, references, and creative direction into responsive, readable animations that support character identity, player control, and game feel.
  • Produce, edit, and polish both keyframe and motion-capture animation, including cleanup, retargeting, blending, and adjustments for different character rigs and proportions.
  • Collaborate closely with the Art Lead, Lead Designer, Tech Lead, Programmers, Character Artists, QA, and Project Management to ensure animations function correctly and meet artistic, technical, and production requirements.
  • Test animations in gameplay, identify issues such as foot sliding, timing, transitions, responsiveness, and pose readability, and iterate based on playtesting, team reviews, and client feedback.
  • Keep work organized and up to date throughout production so that all stakeholders have a shared understanding of animation status, quality expectations, dependencies, and delivery progress.
  • We are looking for a person with solid professional experience as a Gameplay Animator, preferably with 5+ years of experience in AA+ or AAA studios.
  • The candidate should be able to present a portfolio or showreel demonstrating high-quality gameplay animation, strong body mechanics, clear posing, timing, weight, and an understanding of responsive real-time character movement.
  • Practical experience with Unreal Engine 4 is highly desirable.
  • Strong knowledge of animation principles, anatomy, locomotion, combat animation, and the character production pipeline from rigging through in-engine implementation is expected.
  • Experience with an industry-standard 3D animation packages, such as Maya or MotionBuilder, is required; familiarity with rigging, Control Rig, motion matching, or procedural animation is an advantage.
  • The candidate should be a good communicator, with a cooperative and positive attitude, open to changes arising in the project and to client feedback.
  • Communicative level of Polish and English is a must.
What we offer:
  • Flexible work model: onsite in our Wrocław office, hybrid, or remote
  • B2B contract
  • Five paid learning & skill development days per year

This job can be remote or onsite/hybrid in Wrocław, Poland.

*While we’d love to speak with everyone, we’re only able to reach out to candidates who are moving forward to the next stage

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Experienced 3D Artist
Experienced 3D Artist

Pixelantgames • Wrocław

Hybrid
PLN 120,000 - 180,000
Five paid learning & skill development
Experienced 3D Character Artist
Experienced 3D Character Artist

Pixelantgames • Wrocław

Hybrid
PLN 90,000 - 130,000
B2B contract
Five paid learning days per year
Flexible work model
Gameplay Animator
Gameplay Animator

Mundo Gamer Network • Katowice

On-site
Hybrid/onsite options
Flexible core hours 10–15
Private health insurance
+7
Senior Gameplay Animator — Remote/Hybrid (Unreal, AAA)
Senior Gameplay Animator — Remote/Hybrid (Unreal, AAA)

Pixelantgames • Wrocław

Hybrid
PLN 90,000 - 140,000
Flexible work model
Five paid learning & skill development
Technical Animator
Technical Animator

Mundo Gamer Network • Katowice

Hybrid
Hybrid or onsite work models
Flexible core hours 10-15
Private life and health care insurance
+1
3D Animator
3D Animator

Teyon S.A. • Kraków

Hybrid
PLN 90,000 - 150,000
Private healthcare (Luxmed)
Hybrid work model
Multisport program
+5
Gameplay Animator (Unreal) — Hybrid/Onsite, mocap
Gameplay Animator (Unreal) — Hybrid/Onsite, mocap

Mundo Gamer Network • Katowice

On-site
Hybrid/onsite options
Flexible core hours 10–15
Private health insurance
+7
Senior Gameplay Animator (contract)
Senior Gameplay Animator (contract)

CD Projekt • Warszawa

Hybrid
PLN 212,000 - 330,000
Relocation package
Medical coverage
Annual screenings
+3
Senior Gameplay Animator (contract) CD PROJEKT RED Warsaw, Poland Workplace 6 hours ago
Senior Gameplay Animator (contract) CD PROJEKT RED Warsaw, Poland Workplace 6 hours ago

Content Creators • Warszawa

Hybrid
PLN 212,000 - 330,000
Relocation package
Polish language lessons for new hires
Private medical healthcare
+4
Marketing Cinematic Animator
Marketing Cinematic Animator

Techland Sp. z o. o. • Wrocław

On-site
PLN 65,000 - 85,000
Private medical care
Life insurance
Flexible working hours
+2