Animation Programmer

Bloober Team

Kraków

A distancia

PLN 180.000 - 240.000

Jornada completa

14 días+

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Descripción de la vacante

Bloober Team is seeking an Animation Programmer to maintain and improve our animation codebase, prototype AI-driven animation systems, and collaborate with gameplay and AI programmers. You’ll stay current with industry animation tech and contribute fresh ideas to our horror projects.

Join a passionate team in a flexible, remote-friendly environment, where we value collaboration and a strong, stable foundation for ambitious, horror-infused titles.

Formación

  • Solid knowledge of C++ (game engine coding).
  • Familiarity with UE4/UE5 engine and animation systems.
  • Ability to debug and profile UE workflows (e.g., Rewind Debugger).
  • Experience prototyping locomotion systems for AI characters.
  • Strong knowledge of VS2022 and/or Rider IDEs.
  • Self-reliant with solid problem-solving and communication skills.
  • Nice-to-have: GAS, Perforce usage, UE AAA titles, multi-threading optimizations.

Responsabilidades

  • Maintain and improve the animation code base across systems.
  • Prototype and implement animation systems for AI-controlled enemies.
  • Collaborate with gameplay and AI programmers to keep logic and animation in sync.
  • Stay up to date with animation tech and bring new ideas to the team.

Conocimientos

C++
UE4/UE5
UE animation
UE debugging
Locomotion prototyping
VS2022
Rider
Self-reliance
Communication

Herramientas

Perforce

Descripción del empleo

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team's unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Animation Programmer

What you'll be doing:

  • Maintaining and improving our animation code base, keeping cross-system functionality solid,

  • Prototyping and implementing animation systems for AI-controlled enemies,

  • Working closely with gameplay and AI programmers to keep logic and animation working smoothly together,

  • Staying up to date with animation tech and trends, and bringing new ideas to the team.

Job requirements

Feel free to apply if you have:

  • Solid knowledge of C++,

  • Solid knowledge of UE4 or UE5,

  • Experience with UE animation systems,

  • Comfortable debugging and profiling with UE tech (e.g. Rewind Debugger),

  • Experience in prototyping and implementing locomotion systems,

  • Knowledge of VS2022 and/or Rider,

  • Self-reliance when it comes to solving problems,

  • Good communication skills.

It would be also nice to have:

  • Experience with GAS (Gameplay Ability System),

  • Knowledge of Perforce (P4),

  • Experience working on a UE-based AA/AAA title in a similar role,

  • Experience optimizing code for consoles (PS5/XSX),

  • Experience with multithreading and animation fast path optimization.

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