Character Animator — Motion Capture & Performances (Auckland)

Blind Squirrel Games

Auckland

On-site

NZD 60,000 - 90,000

Full time

5 days ago
Be an early applicant

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Job summary

Blind Squirrel Games, based in Auckland, New Zealand, is seeking an experienced Animator for full-time, onsite work. You will bring characters to life through keyframe and motion capture-driven animation, collaborating with a multidisciplinary team to meet artistic direction, gameplay needs, and technical standards.

The role requires a strong portfolio, 2+ years in game animation, and proficiency in Maya/Blender/3ds Max.

Qualifications

  • Bachelor’s degree in Animation, Fine Arts, or a related field.
  • A minimum of two years of industry experience in game development specializing in animation.
  • At least one shipped title as an animator.
  • A portfolio or demo reel demonstrating strong animation fundamentals, character performance, visual judgment, and technical understanding.
  • Proficiency in Maya, Blender, or 3ds Max.

Responsibilities

  • Create high-quality character animations using Maya, Blender, or 3ds Max that meet established artistic and technical requirements.
  • Apply animation principles, including weight, timing, spacing, and posing, to deliver believable performances that support gameplay and storytelling.
  • Integrate, clean up, and refine motion capture data using MotionBuilder, preserving performance quality while addressing artifacts and technical requirements.
  • Support motion capture planning and sessions, including performance direction and supervision where appropriate.
  • Collaborate with artists, designers, and programmers to ensure animations support character design, gameplay mechanics, and engine requirements.
  • Work with programmers to integrate animation features and functionality into the game engine.
  • Identify and help resolve animation challenges involving character rigs, technical limitations, and performance constraints.
  • Follow established production pipelines and deliver animation assets according to project schedules and specifications.
  • Maintain organized animation assets using version control systems such as Perforce.
  • Communicate progress, dependencies, and potential obstacles clearly to leads and project stakeholders.
  • Contribute ideas that strengthen character movement, expression, and interaction while supporting the project’s creative direction.
  • Participate in team meetings, animation reviews, and collaborative problem-solving discussions.
  • Incorporate feedback thoughtfully and efficiently while maintaining animation quality and consistency.
  • Adjust priorities, techniques, and animation approaches as project needs evolve.
  • Document relevant workflows, techniques, and best practices to support knowledge sharing and consistent production.
  • Continue developing your skills and adapting to new tools, technologies, and animation practices.

Skills

Animation fundamentals
Character performance
Communication
Problem solving

Education

Bachelor’s degree in Animation/Fine Arts or related field
2+ years in game animation
At least one shipped title

Tools

Maya
Blender
3ds Max
MotionBuilder
Unreal Engine
Unity
Perforce

Job description

Blind Squirrel Games, based in Auckland, New Zealand, is seeking an experienced Animator for full-time, onsite work. You will bring characters to life through keyframe and motion capture-driven animation, collaborating with a multidisciplinary team to meet artistic direction, gameplay needs, and technical standards.

The role requires a strong portfolio, 2+ years in game animation, and proficiency in Maya/Blender/3ds Max.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Game Character Animator
Senior Game Character Animator

Blind Squirrel Games • Auckland

On-site
NZD 60,000 - 95,000
Character Artist — Game-Ready Characters (Auckland)
Character Artist — Game-Ready Characters (Auckland)

Blind-Squirrel-Games • Auckland

On-site
NZD 70,000 - 110,000
Onsite studio in Auckland
Animator (Expression Of Interest)
Animator (Expression Of Interest)

Blind Squirrel Games • Auckland

On-site
NZD 60,000 - 90,000
Real-Time VFX Artist for AAA Games (Auckland)
Real-Time VFX Artist for AAA Games (Auckland)

Blind Squirrel Entertainment, Inc. • Auckland

Hybrid
NZD 70,000 - 110,000
Auckland Onsite VFX Artist – Real-Time AAA Games
Auckland Onsite VFX Artist – Real-Time AAA Games

Blind Squirrel Games • Auckland

On-site
NZD 70,000 - 90,000
Technical Artist - Real-Time Rendering & Pipeline Expert
Technical Artist - Real-Time Rendering & Pipeline Expert

Blind-Squirrel-Games • Auckland

On-site
NZD 70,000 - 100,000
Mid-Level Technical Designer — Onsite in Auckland
Mid-Level Technical Designer — Onsite in Auckland

Blind Squirrel Games • Auckland

On-site
NZD 80,000 - 110,000
Technical Artist - Onsite NZ Studio, Shaders & Tools
Technical Artist - Onsite NZ Studio, Shaders & Tools

Blind Squirrel Entertainment, Inc. • Auckland

Hybrid
NZD 70,000 - 105,000
Senior Game Producer - Onsite in Auckland Studio
Senior Game Producer - Onsite in Auckland Studio

Blind Squirrel Games • Auckland

On-site
NZD 90,000 - 130,000
Onsite NZ Technical Designer — Mid-Level Gameplay
Onsite NZ Technical Designer — Mid-Level Gameplay

Blind Squirrel Entertainment, Inc. • Auckland

Hybrid
NZD 70,000 - 95,000
Top locations