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Blind Squirrel Games in Auckland, New Zealand is seeking a skilled Character Animator to create high-quality character animations for our projects. You will work with Maya/Blender/3ds Max, apply timing, weight, and posing, and collaborate with designers and engineers to integrate animations into the game engine.
The role emphasizes mocap cleanup with MotionBuilder, participation in sessions, delivery per pipelines, and maintaining assets in Perforce.
Blind Squirrel Games in Auckland, New Zealand is seeking a skilled Character Animator to create high-quality character animations for our projects. You will work with Maya/Blender/3ds Max, apply timing, weight, and posing, and collaborate with designers and engineers to integrate animations into the game engine.
The role emphasizes mocap cleanup with MotionBuilder, participation in sessions, delivery per pipelines, and maintaining assets in Perforce.