Character Artist — Game-Ready Characters (Auckland)

Blind-Squirrel-Games

Auckland

Sur place

NZD 70 000 - 110 000

Plein temps

Il y a 16 heures
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Avantages offerts par ce poste

Onsite studio in Auckland

Résumé du poste

Blind Squirrel Games seeks a dedicated Character Artist for Auckland, NZ, creating high-quality characters, creatures, and apparel for ports, co-development, or full game development. You will translate art direction into game-ready assets and collaborate across disciplines to meet project goals.

You will own asset pipelines, mentor newer artists, and contribute to workflow improvements while ensuring performance and quality. This is a fully onsite role in Auckland.

Qualifications

  • Bachelor's degree in Art or related field, or equivalent professional experience.
  • A portfolio demonstrating high-quality characters, creatures, and related assets, with the depth and complexity of work reflecting your experience.

Responsabilités

  • Create high-quality character, creature, clothing, and related assets using industry-standard software and methods.
  • Translate concept art and visual references into fully realized assets that align with the project’s art direction.
  • Sculpt detailed forms and develop production-ready models with strong anatomy, proportion, and silhouette.
  • Create clean, animation-ready topology that supports rigging, deformation, and platform performance requirements.
  • Develop UV layouts, texture maps, and materials using physically based rendering (PBR) workflows.
  • Create hair and fur using tools such as XGen or comparable workflows, preparing assets for appropriate in-engine rendering and simulation.
  • Integrate character assets into the game engine and collaborate with technical artists, riggers, and animators to resolve visual and functional issues.
  • Optimize assets through levels of detail (LODs), efficient materials, texture atlases, channel packing, and other appropriate techniques.
  • Evaluate character appearance under gameplay and cinematic lighting conditions and collaborate on adjustments.
  • Maintain visual quality and consistency across assigned assets.
  • Collaborate with production to define tasks, establish realistic schedules, and deliver assets on time.
  • Organize and maintain assets within established project directories and version control systems.
  • Iterate on work based on feedback from art leadership and other development disciplines.
  • Identify and help resolve issues affecting the character art pipeline.
  • Create and maintain workflow documentation and contribute to process improvements.
  • Share artistic knowledge, provide constructive feedback, and mentor colleagues as appropriate to your experience.
  • Perform other relevant duties and responsibilities that support company, department, and project objectives.

Connaissances

Anatomy understanding
Topology
Texture creation
Unreal Engine
Maya
ZBrush
PBR workflows
Art direction
Collaboration
Mentoring

Formation

Bachelor's degree in Art or related field
3+ years in character art
5+ years for senior roles

Outils

Maya
3ds Max
ZBrush
Substance Painter/Designer
Unreal Engine 4/5
Photoshop

Description du poste

Blind Squirrel Games seeks a dedicated Character Artist for Auckland, NZ, creating high-quality characters, creatures, and apparel for ports, co-development, or full game development. You will translate art direction into game-ready assets and collaborate across disciplines to meet project goals.

You will own asset pipelines, mentor newer artists, and contribute to workflow improvements while ensuring performance and quality. This is a fully onsite role in Auckland.

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