Onsite NZ Technical Designer — Mid-Level Gameplay

Blind Squirrel Entertainment, Inc.

Auckland

Híbrido

NZD 70 000 - 95 000

Tempo integral

há 23 horas
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Resumo da oferta

Blind Squirrel Games, an independent studio, is seeking a Mid-Level Technical Designer to join our Auckland, New Zealand studio on a full-time, onsite basis. You will translate design goals into functional gameplay, spanning mechanics, character interactions, feature setup, and broader design implementation.

Supported by a multidisciplinary team, you will build, test, and refine gameplay features while collaborating with designers, artists, and engineers to gather feedback and improve player

Qualificações

  • 2+ years of experience in the game industry or related area.
  • A portfolio demonstrating exemplary design experience working in interactive media.
  • Familiarity with scripting and/or programming languages (e.g., C#, Python, Lua).

Responsabilidades

  • Participate in feature planning meetings and discussions
  • Design, prototype, and implement various gameplay mechanics, levels, UI/UX elements, and narrative components
  • Collaborate with cross-functional teams, including artists, engineers, and other designers, to create a cohesive and rememberable experience
  • Iterate on design elements based on feedback from playtesting and other sources
  • Balance gameplay elements to ensure a fun and fair player experience
  • Deliver comprehensive design documentation (design specs, flowcharts, diagrams, storyboards) for each stage of the
  • Communicate design ideas and rationale clearly to stakeholders
  • Stay informed about industry trends and incorporate best practices into your work.
  • Other relevant duties and responsibilities assigned to help complete company or department objectives.

Conhecimentos

Scripting languages

Formação académica

Portfolio demonstrating exemplary design experience

Ferramentas

Unreal Engine
Unity

Descrição da oferta de emprego

Blind Squirrel Games, an independent studio, is seeking a Mid-Level Technical Designer to join our Auckland, New Zealand studio on a full-time, onsite basis. You will translate design goals into functional gameplay, spanning mechanics, character interactions, feature setup, and broader design implementation.

Supported by a multidisciplinary team, you will build, test, and refine gameplay features while collaborating with designers, artists, and engineers to gather feedback and improve player

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