Mid-Level Technical Designer — Onsite in Auckland

Blind Squirrel Games

Auckland

On-site

NZD 80,000 - 110,000

Full time

6 days ago
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Job summary

Blind Squirrel Games is seeking a Mid‑Level Technical Designer to join our Auckland studio for an upcoming project. This full‑time role is based onsite in Auckland, New Zealand, and involves designing, prototyping, and implementing gameplay mechanics, levels, UI/UX elements, and narrative components in collaboration with artists and engineers.

The ideal candidate has 2+ years in the game industry, a strong portfolio demonstrating design work, and familiarity with scripting languages such as C#,

Qualifications

  • 2+ years of experience in the game industry or related area.
  • A portfolio demonstrating exemplary design experience working in interactive media.
  • Familiarity with scripting and/or programming languages (e.g., C#, Python, Lua).

Responsibilities

  • Participate in feature planning meetings and discussions.
  • Design, prototype, and implement various gameplay mechanics, levels, UI/UX elements, and narrative components.
  • Collaborate with cross-functional teams, including artists, engineers, and other designers, to create a cohesive and engaging player experience.
  • Iterate on design elements based on feedback from playtesting and other sources.
  • Balance gameplay elements to ensure a fun and fair player experience.
  • Deliver comprehensive design documentation (design specs, flowcharts, diagrams, storyboards) for each stage of the development process.
  • Communicate design ideas and rationale clearly to stakeholders.
  • Stay informed about industry trends and incorporate best practices into your work.
  • Other relevant duties and responsibilities assigned to help complete company or department objectives.

Skills

2+ years game industry experience
Portfolio demonstrating design work
Scripting languages (C#, Python, Lua)

Tools

Unreal Engine
Unity

Job description

Blind Squirrel Games is seeking a Mid‑Level Technical Designer to join our Auckland studio for an upcoming project. This full‑time role is based onsite in Auckland, New Zealand, and involves designing, prototyping, and implementing gameplay mechanics, levels, UI/UX elements, and narrative components in collaboration with artists and engineers.

The ideal candidate has 2+ years in the game industry, a strong portfolio demonstrating design work, and familiarity with scripting languages such as C#,

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