Technical Artist - Onsite NZ Studio, Shaders & Tools

Blind Squirrel Entertainment, Inc.

Auckland

Hybrid

NZD 70,000 - 105,000

Full time

18 hours ago
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Job summary

Blind Squirrel Games (BSG) is seeking a Technical Artist for full-time, on-site work in Auckland, NZ. You will bridge art vision and technical execution, developing shaders, materials, and tools while collaborating with artists, designers, and engineers to deliver high-quality assets.

You will optimize rendering, support VR/AR content as needed, and mentor junior artists, shaping pipelines and workflows for efficient production. A strong portfolio and shipped titles are required.

Qualifications

  • Three+ years in game development focusing on technical art; five+ years for senior roles.
  • At least one shipped title as Technical Artist; seniors expected to have shipped two titles.
  • Portfolio showing technical art assets, tools, and solutions with depth and complexity.
  • Experience integrating and optimizing art assets in a game engine.
  • Proficiency in shader development with HLSL and node-based material systems.
  • Understanding of art pipelines, rendering concepts, and performance constraints.
  • Ability to troubleshoot issues and collaborate with artists and engineers.
  • Strong communication, organization, and time-management skills.
  • Greater ownership and mentoring expected for senior roles.

Responsibilities

  • Create/modify shaders using HLSL and develop custom materials.
  • Integrate assets into game engines, troubleshoot, and optimize performance.
  • Develop destructible assets and simulations (cloth, cables).
  • Implement HDR workflows, lighting, color grading, post-processing.
  • Use real-time rendering and ray tracing where appropriate for lighting/reflectivity.
  • Develop scripts/tools to automate tasks and workflows.
  • Apply procedural content generation for large-scale art production.
  • Support art content for VR/AR as needed by project.
  • Organize assets in version control systems and metadata.
  • Analyze performance; profile GPU/CPU usage; optimize rendering pipelines.
  • Collaborate with artists, designers, and engineers to resolve challenges.
  • Assist production with schedules, dependencies, and risks.
  • Document pipelines and best practices for training.
  • Contribute to pipeline improvements and mentor colleagues.

Skills

Shader development (HLSL)
Node-based materials
Pipeline ownership
Optimization techniques
Mentoring
Cross-functional collaboration
Troubleshooting

Tools

Unreal Engine
Unity
Maya
Photoshop
Substance Designer/Painter
ZBrush
Jira

Job description

Blind Squirrel Games (BSG) is seeking a Technical Artist for full-time, on-site work in Auckland, NZ. You will bridge art vision and technical execution, developing shaders, materials, and tools while collaborating with artists, designers, and engineers to deliver high-quality assets.

You will optimize rendering, support VR/AR content as needed, and mentor junior artists, shaping pipelines and workflows for efficient production. A strong portfolio and shipped titles are required.

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