Technical Artist

Passion Republic

Malaysia

On-site

MYR 70,000 - 120,000

Full time

3 days ago
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Job summary

Passion Republic in Malaysia seeks a technical artist/pipeline engineer to optimize production pipelines for 3D and game assets. You will collaborate across departments to deliver high-quality visuals while maintaining efficient workflows.

You will create tools, research new tech, and document pipelines, ensuring robust toolchains and scalable workflows across projects.

Qualifications

  • Strong understanding of 3D and game development pipeline.
  • Proficient in DCC pipelines, ProcGen, simulation/physics, rendering and optimization.
  • Troubleshooting and problem-solving mindset.
  • Ability to balance creative and technical directions within budgets.
  • Open to learning new software, pipelines and workflows.
  • Adapt to new projects quickly.
  • Know-how of Unreal Engine and in-game optimization.
  • Experience scripting with MEL/Python/C++; strong knowledge of Maya, Blender and Houdini.
  • Experience with Perforce or similar tools.

Responsibilities

  • Collaborate with departments to provide technical solutions for artistic problems and smooth pipelines.
  • Create tools and solutions for projects, focusing on efficiency and quality.
  • Continuously research and integrate new tech into the pipeline.
  • Maintain, troubleshoot and document internal and external development tools and workflows.

Skills

3D & game pipeline
DCC pipeline
Procedural generation
Simulation/Physics
Material & Rendering
Optimization
VFX
Rigging & Animation
Unreal Engine
Maya
Blender
Houdini
Scripting: MEL
Scripting: Python
Scripting: C++
Perforce

Tools

Unreal Engine
Maya
Blender
Houdini
Perforce

Job description

Requirements
  • Strong understanding of 3D and game development pipeline.
  • Highly proficient in one or more of the following subjects: (DCC) Pipeline, ProcGen, Simulation/Physics, Material & Rendering, Optimization, VFX, Rigging & Animation.
  • Proactive in troubleshooting and problem-solving.
  • Good understanding of creative and technical direction requirements with ability to balance between both within technical budget limitations.
  • Open-minded in learning relevant software, pipeline and workflow.
  • Ability to adapt to new workflow/projects in the shortest amount of time.
  • Knowledge of using Unreal Engine and in-game optimization.
  • Experience in scripting tools (Mel/Python/C++) with extensive knowledge in Maya, Blender and Houdini.
  • Experience with Perforce and/or similar type of software/tools.
Responsibilities
  • Collaborate with different departments to provide technical solutions for artistic problems to ensure smooth pipeline and efficient production.
  • Create relevant tools / solutions for different projects based on the art and technical requirement while maintaining focus on efficiency and quality.
  • Continuously research, analyze and innovate new tech / tools to integrate new concepts into our pipeline.
  • Maintain, troubleshoot and provide clear documentation for internal and external development tools and workflows.
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