Technical Artist

Bandai Namco

Malaysia

On-site

MYR 60,000 - 90,000

Full time

3 days ago
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Job summary

Bandai Namco is seeking a Technical Artist to bridge art and tech across our real-time projects. You will support artists in Maya, Houdini, Unreal Engine and Unity, helping with assets, materials, shaders, lighting and rendering setups.

The role includes creating small tools or scripts to streamline workflows and documenting processes for the team. Collaboration with multiple departments is essential to ensure high-quality visuals.

Qualifications

  • Basic experience as Technical Artist or similar role.
  • Understanding of real time production workflows and PBR principles.
  • Basic knowledge of Unreal Engine and/or Unity.
  • Experience with at least one DCC tool such as Maya, Blender, Houdini or Substance.
  • Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
  • Basic scripting knowledge in Python, C#, Blueprint, MEL or similar is a plus.
  • Good problem-solving attitude and willingness to learn.
  • Good communication skills and ability to work with different teams and projects.

Responsibilities

  • Support artists with technical issues in Maya, Houdini, Unreal Engine, Unity and internal tools.
  • Help import, set up and check assets inside the game engine.
  • Assist with materials, shaders, VFX, lighting and rendering setup.
  • Create simple scripts, tools or automation to improve workflows.
  • Follow project technical requirements, test assets and report issues clearly.
  • Create documentation and workflow notes for the team.

Skills

Real-time rendering
PBR principles
Scripting (Python/C#)
Blueprint
Problem solving
Cross-team collaboration
Communication

Tools

Unreal Engine
Unity
Maya
Blender
Houdini
Substance

Job description

Description

The Technical Artist implements and enhances user experiences in advanced games. The role requires a strong understanding of real time rendering requirements, rendering pipelines, and rendering capabilities of different embedded systems.

Requirements
  • Basic experience as a Technical Artist, 3D Artist, VFX Artist or similar role.
  • Understanding of real time game production workflows and PBR principles.
  • Basic knowledge of Unreal Engine and/or Unity.
  • Experience with at least one DCC tool such as Maya, Blender, Houdini or Substance.
  • Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
  • Basic scripting knowledge in Python, C#, Blueprint, MEL or similar is a plus.
  • Good problem-solving attitude and willingness to learn.
  • Good communication skills and ability to work with different teams and projects.

Preferable:

  • Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
  • Experience with Houdini, including procedural content generation and HDA tool development for Unreal Engine.
Responsibilities
  • Support artists with technical issues in Maya, Houdini, Unreal Engine, Unity, internal engines and other production tools.
  • Help import, set up and check assets inside the game engine.
  • Assist with materials, shaders, VFX, lighting and rendering setup.
  • Create simple scripts, tools or automation to improve artist’s workflows.
  • Follow project technical requirements, test assets and report technical issues clearly.
  • Help create simple documentation and workflow notes for the team.
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