Environment Artist (1 year contract)

Virtuos Kuala Lumpur

Kuala Lumpur

On-site

MYR 24,000 - 36,000

Full time

14 days+
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Job summary

Virtuos Kuala Lumpur is seeking a talented 3D artist to create game art assets under production supervision, delivering work on time and aligned with project art style.

You will collaborate with art teams, learn various software, integrate 3D creations into Unreal Engine, and help ensure assets meet project requirements.

Qualifications

  • Degree in Art or related fields.
  • Proficient with at least one art style.
  • Able to adapt to various art styles, specifically stylized and anime.
  • Proficient with 3D software programs, preferably Blender.
  • Proficient with Texturing tools, such as Substance Painter and Designer.
  • Good overall knowledge of industry standard software package tools and environment art pipelines.
  • Experience working with Game Engines, preferably Unreal Engine.
  • Able to work in a fast-paced environment.
  • Ability to manage their own time and work within deadlines.
  • Good communication and English skills.
  • Deep understanding of videogames, passionate about game development.

Responsibilities

  • Create game art assets to the best quality under supervision in production.
  • Deliver work on timely manner to the project specifications and art style requirements.
  • Assist art team with various art-related communications.
  • Able to take on art briefs and understand the goal of the tasks.
  • Work closely with other members of the art team to ensure art assets meet project requirements.
  • Seeking support and feedback from team members to improve art skills and artistic output.
  • Learn and utilize various software programs and tools for game art creation.
  • Participate in planning sessions with art teams to evaluate and estimate own work.
  • Integrate 3D creations into Unreal Engine based on project specifications.
  • Work with a dynamic team of artists, designers and engineers.

Skills

Art style proficiency
Stylized/anime adaptability
Time management
Strong English communication
Fast-paced work ability
Passion for game development
Team collaboration

Education

Degree in Art or related fields

Tools

Blender
Unreal Engine
Substance Painter
Substance Designer

Job description

PLAY, GROW and WIN To be a part of Virtuos means to be a creator.

PLAY, GROW and WIN To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

Responsibilities
What you will be doing
  • Create game art assets to the best quality under supervision in production.
  • Deliver work on timely manner to the project specifications and art style requirements.
  • Assist art team with various art-related communications.
  • Able to take on art briefs and understand the goal of the tasks.
  • Work closely with other members of the art team to ensure art assets meet project requirements.
  • Seeking support and feedback from team members to improve art skills and artistic output.
  • Learn and utilize various software programs and tools for game art creation.
  • Participate in planning sessions with art teams to evaluate and estimate own work.
  • Integrate 3D creations into Unreal Engine based on project specifications.
  • Work with a dynamic team of artists, designers and engineers.
Qualifications
Your experience
  • Degree in Art or related fields.
  • Proficient with at least one art style.
  • Able to adapt to various art styles, specifically stylized and anime.
  • Proficient with 3D software programs, preferably Blender.
  • Proficient with Texturing tools, such as Substance Painter and Designer.
  • Good overall knowledge of industry standard software package tools and environment art pipelines.
  • Experience working with Game Engines, preferably Unreal Engine.
  • Able to work in a fast-paced environment.
  • Ability to manage their own time and work within deadlines.
  • Good communication and English skills.
  • Deep understanding of videogames, passionate about game development.
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