Lighting Artist

Passion Republic

Malaysia

On-site

MYR 67,000 - 112,000

Full time

4 days ago
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Job summary

Passion Republic seeks a Lighting Artist to craft immersive game environment lighting and cinematic scenes in alignment with the project’s artistic direction. You will balance mood, color theory, light and shadow, and real-time performance to deliver visually compelling results.

Collaborating with the Art Director, engineers and other teams, you will help define lighting direction, implement pipelines, test new tools, and ensure consistency across environments and cut scenes.

Qualifications

  • Self-motivated and works well in a team
  • Strong understanding of colour space, composition, colour theory, and light and shadow
  • Good grasp of modern lighting techniques and physically-based materials for real-time rendering
  • Ability to communicate visual mood and aesthetics
  • Creative approach to performance optimization in lighting pipelines
  • Ability to recreate lighting and mood from concept/art direction
  • Experience with Unreal Engine or comparable game engines
  • Bonus: film/photography lighting knowledge and node-based workflows

Responsibilities

  • Create lighting for game environments following the visual style guide and art direction
  • Create lighting for in-game cinematic cut scenes per art direction and story
  • Collaborate across departments to define and execute lighting direction for the project
  • Work with Art Director and technical artists to balance visual quality and performance
  • Design, implement and maintain internal lighting pipeline
  • Research new lighting tools and techniques to improve efficiency and visuals

Skills

Self-motivated
Team player
Color theory
Light and shadow
Composition
Lighting techniques
Visual mood
Communication
Performance optimization
Art direction adaptation
Unreal Engine

Tools

Unreal Engine

Job description

Requirements
  • Self-motivated with good team player work ethic.
  • Passionate and good understanding of colour space, composition, colour theory and have a strong sense of light and shadow.
  • Good understanding of modern lighting techniques and physically-based materials for game engine.
  • Good understanding of visual mood / aesthetics and ability to communicate ideas.
  • Ability to find creative solutions for performance optimizing pipeline.
  • Ability to recreate the lighting and mood based on concept / art direction.
  • Understanding of at least 1 game engine (Unreal Engine).
Bonus Skill
  • Film/Video production lighting setup knowledge.
  • Photography knowledge.
  • Understanding of node-based workflows.
Responsibilities
  • Create lighting for game environments according to the visual style guide and art direction.
  • Create lighting for in game cinematic cut scenes according to art direction and story scenario.
  • Collaborate across departments to help define and execute the lighting direction for the project.
  • Work closely with Art Director and technical artists to meet the good balance between visual quality and performance requirements.
  • Design, implement and maintain internal lighting pipeline.
  • Research on new lighting tools and techniques to create more efficient and visually appealing environments.
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