Senior Lighting Artist

Passion Republic

Malaysia

On-site

MYR 70,000 - 110,000

Full time

4 days ago
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Job summary

Passion Republic is seeking a Lighting Artist / Project Lead to craft lighting for gameplay levels and cinematics in alignment with the visual style guide. You will collaborate across departments to shape lighting direction and provide both artistic and technical guidance to teammates.

You will work with the Art Director and technical artists to balance visual quality with performance, support recruitment activities, and help develop lighting pipelines and best practices across the team.

Qualifications

  • Through multiple AAA development cycles as Lighting Artist or Project Lead.
  • Strong communication and team-player mindset.
  • Solid understanding of PBR lighting theory and renderer capabilities.
  • Deep knowledge of game lighting pipeline and project dependencies.
  • Ability to create high-quality lighting for gameplay and cinematics within artistic direction.
  • Problem-solving with optimization techniques.
  • Leadership and mentoring abilities.
  • Experience with at least one game engine.
  • Understanding of material/shader creation and node-based workflows.

Responsibilities

  • Create lighting for gameplay levels and cinematics per style guide.
  • Collaborate with departments to define and execute lighting direction for the project.
  • Provide artistic and technical directions to artists within the scope of the project.
  • Efficiently communicate and collaborate with project managers on scheduling.
  • Work closely with Art Director and technical artists to balance visual quality and performance requirements.
  • Support the Lead Artist and Senior Artist in any necessary tasks and duties.
  • Develop best practices / workflow and share knowledge to the team.
  • Support recruitment by involving interview and training new joiners; planning, allocating tasks.
  • Design, implement and maintain internal lighting pipeline.
  • Develop and improve management systems for the lighting department.

Skills

AAA development cycles
Lighting leadership
PBR lighting theory
Game lighting pipeline
Lighting optimization
Engine proficiency
Shader creation
Node-based workflows
Team collaboration

Tools

Rendering tools

Job description

Requirements
  • Been through multiple AAA development cycles as Lighting Artist / Project Lead.
  • Well-developed communication skills and expressiveness with a good team player work ethic.
  • Excellent Understanding of PBR lighting theory, industry lighting/rendering tools and technological capabilities.
  • Excellent understanding of game lighting pipeline, dependencies, and overall scope of the project.
  • Ability to create variety and high-quality lighting for gameplay levels and cinematics within the technical constraints and artistic direction.
  • Resourcefulness in problem-solving and excellent understanding of optimization techniques.
  • Excellent leadership and mentoring abilities.
  • Excellent understanding of at least 1 game engine.
  • Excellent understanding of material/shader creation and node-based workflow.
Bonus Skill
  • Film/Video production lighting setup knowledge/experience.
  • Photography/Videography experience.
  • Pre-render and compositing experience.
Responsibilities
  • Create lighting for gameplay levels and cinematics according to the visual style guide and art direction.
  • Collaborate across departments to help define and execute the lighting direction for the project.
  • Provides artistic and technical directions to artists within the scope of the project.
  • Efficiently communicate and collaborate with project managers on scheduling.
  • Work closely with Art Director and technical artists to meet the good balance between visual quality and performance requirements.
  • Support the Lead Artist and Senior Artist in any necessary tasks and duties.
  • Develop best practices / workflow and share knowledge to the team.
  • Support recruitment by involving interview and training new joiners; planning, allocating tasks.
  • Design, implement and maintain internal lighting pipeline.
  • Develop and improve management systems for the lighting department.
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