3D Artist

Side

Kuala Lumpur

On-site

MYR 90,000 - 130,000

Full time

2 days ago
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Benefits offered by this job

Competitive Salary
Positive, collaborative culture
Local & regional benefits
World-leading game services provider
Career progression opportunities

Job summary

Side is seeking a Lead/Senior 3D Artist to join our game development team in Kuala Lumpur. You will mentor a team of artists, own art direction, and drive the look of characters, environments, and props while collaborating with art, design, and engineering.

You will optimize assets for performance, develop production pipelines, review work, and help recruit. Proficiency in Maya, Blender, ZBrush, Substance Painter, and UE5/Unity is essential; a passion for high-quality visuals is required.

Qualifications

  • 5 years work experience as a game artist.
  • Proficient creating high quality organic and hard surface assets.
  • Proficient with Maya, 3ds Max, Blender, Photoshop, Substance 3D Painter, ZBrush.
  • Proficient with UE5 and Unity.

Responsibilities

  • Champion established art direction and ensure consistent style across assets.
  • Lead, mentor and inspire a team of 3D artists with constructive feedback.
  • Collaborate with Art Director, Creative Director, Design, Engineering and Production.

Skills

Game art
3D asset creation
Unreal Engine 5
Unity
Organic & hard-surface modeling
Asset optimization

Tools

Autodesk Maya
3ds Max
Blender
Adobe Photoshop
Substance 3D Painter
ZBrush

Job description

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.

We are looking for a talented and creative Lead/Senior 3D Artist to join our game development team. The ideal candidate should have strong skills in creating high-quality 3D characters, environments, props, and game-ready assets. You will work closely with the Art Director, designers, and developers to bring creative concepts to life while maintaining visual consistency and artistic quality. Proficiency in industry-standard 3D software, texturing, UV mapping, and asset optimization is essential. Join us to create visually stunning and immersive gaming experiences!

What will you do:
  • Champion the established art direction, ensuring all artists understand the vision and maintain a consistent style and quality across all visual assets.
  • Lead, mentor, and inspire a team of 3D artists, providing regular, constructive feedback through critiques and reviews to elevate their skills and output.
  • Collaborate closely with the Art Director, Creative Director, and other department leads (Design, Engineering, Production) to align the artistic vision with Art Directions and technical constraints.
  • Define, document, and continuously improve art production pipelines and workflows to maximize team efficiency and quality.
  • Manage the art team's day-to-day, including task scheduling and resource allocation in collaboration with production.
  • Personally create high-quality, "benchmark" art assets (characters, environments, props) that serve as a gold standard for the team and establish the target quality bar.
  • Act as the primary point of contact for the art team, representing their work, needs, and challenges in production meetings and to studio leadership.
  • Drive the aesthetic quality of the final product, taking ownership of the look and feel of art deliverables.
  • Work hand-in-hand with technical artists and engineers to troubleshoot visual issues and develop innovative tools and techniques that push the art team’s work.
  • Translate high-level creative briefs and concepts into clear, actionable tasks and detailed direction for the art team.
  • Research and implement new art creation techniques, software, and technologies to keep the team at the forefront of the industry.
  • Review and approve art assets from internal artists, ensuring they meet project standards.
  • Assist the recruiting team by screening portfolios, conducting interviews, and participating in the hiring and onboarding of new art team members.
  • Champion a healthy, collaborative, and positive team culture that encourages open communication, and shared ownership.
  • Ensure all art assets are rigorously optimized for performance across target platforms without compromising the core artistic vision.
  • Stay informed about emerging trends, artistic styles, and technological advancements within the video game and broader entertainment industries.
  • Help troubleshoot and resolve complex technical art bugs that arise during production.
Requirements
What are we looking for:
  • 5 years work of experience as a game artist
  • Proficient creating high quality organic and hard surface assets
  • Proficient using software such as Autodesk Maya, 3dsmax, Blender, Adobe Photoshop, Substance 3d Painter, Zbrush
  • Proficient using game Engines such as UE5 and Unity.
Benefits
  • Competitive Salary
  • Positive, Collaborative Company Culture
  • Attractive Local & Regional Benefits
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.
About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Experience our side of life. For more information, visit www.side.inc

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