Technical Artist (Project Based)

Amber

Región Centro

Presencial

MXN 420.000 - 800.000

Jornada completa

14 días+

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Ventajas ofrecidas por este puesto de trabajo

Competitive project-based compensation
Exciting and diverse projects
Flexible project timelines

Descripción de la vacante

A game development studio is seeking an Experienced Technical Artist to bridge the art and engineering teams. This role focuses on empowering artists with robust tools, creating custom shaders, and ensuring optimal game performance across platforms. Ideal candidates have over 5 years of experience in game design, with expertise in Unreal Engine and solid scripting skills. The position offers competitive compensation and opportunities for long-term collaboration on exciting projects.

Formación

  • 5+ years as a Technical Artist in game development.
  • At least one shipped title in casual or party games.
  • Exceptional communication skills to relay technical feedback.
  • Proven ability to use profiling tools (RenderDoc, Pix, or engine profilers) to diagnose and fix GPU/CPU bottlenecks.
  • Excellent ability to translate complex technical constraints into actionable feedback for artists.
  • Experience in co-development or outsourcing is a plus.

Responsabilidades

  • Develop custom shaders and materials.
  • Build and maintain asset pipelines to streamline development.
  • Establish strict performance budgets for game stability.
  • Rigging & Technical Animation: Oversee rigging and retargeting for expressive animations.
  • VFX & Lighting: Create performant stylized effects and lighting for game show atmosphere.
  • Documentation & Training: Create guides and documentation to help artists navigate new tools.

Conocimientos

Technical Artist experience
Unreal Engine expertise
Proficiency in HLSL/GLSL
Scripting in Python
Communication skills
Optimization
Communication
Editor tooling
Profiling tools

Herramientas

RenderDoc
Pix
Maya
Blender

Descripción del empleo

About us

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.

About the role

We are seeking an Experienced Technical Artist to serve as the vital bridge between our art and engineering teams. Your goal is to empower our artists with robust tools and shaders while ensuring the game runs flawlessly across all platforms, from high-end consoles to mobile devices.

The Quest
  • IP-Driven Visual Systems: Develop custom shaders and materials that capture the unique "hand-drawn" or "stylized" look of TV shows while remaining performant.
  • Pipeline & Tooling: Build and maintain efficient asset pipelines (Maya/Blender to Unreal) to streamline the import and validation of characters and environments.
  • Performance Optimization: Establish and enforce strict performance budgets (polycounts, draw calls, texture memory) to ensure a stable high FPS in multiplayer local or online sessions.
  • Rigging & Technical Animation: Oversee complex character rigging and retargeting systems to allow for the expressive, comedic animations typical of the show’s characters.
  • VFX & Lighting: Create performant, stylized visual effects (Niagara/Shuriken) and lighting setups that enhance the "game show" or "family home" atmosphere without cluttering the screen.
  • Documentation & Training: Create clear technical guides and "Source of Truth" documentation to help non-technical artists navigate new tools and workflows.
The Skills
  • Experience: 5+ years as a Technical Artist in game dev, with at least one shipped title in the casual or party game genre.
  • Engine Mastery: Expert-level knowledge of Unreal Engine, including proficiency in HLSL/GLSL for shader development.
  • Scripting Skills: Strong proficiency in Python, C#, or C++ for creating automated tools and editor extensions.
  • Optimization Expert: Proven ability to use profiling tools (RenderDoc, Pix, or built-in engine profilers) to diagnose and fix GPU/CPU bottlenecks.
  • Communication: Exceptional ability to translate complex technical constraints into actionable creative feedback for the art team.
  • Experience working in co-development or outsourcing is a plus
Nice-to-Haves
  • Licensed IP Experience: Previous work on games inspired by TV, film, or popular animated series.
  • VFX Background: Strong eye for stylized particles and 2D-inspired motion graphics.
  • Platform Versatility: Experience optimizing Nintendo Switch or mobile hardware limitations.
The Reward
  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.
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