Technical Artist (Project Based)

amberstudio.com

Región Centro

Presencial

MXN 250.000 - 450.000

Jornada completa

14 días+

Recibe más respuestas de empleadores

Envía un currículum específico para el puesto de trabajo en cuestión de minutos.

Ventajas ofrecidas por este puesto de trabajo

Competitive project-based compensation
Opportunity for diverse project engagements
Clear communication and support
Flexible project timelines
Potential for long-term collaboration
Transparent performance evaluation

Descripción de la vacante

A creative game development company in Mexico is seeking an Experienced Technical Artist to bridge the gap between art and engineering teams. You will develop custom shaders and tools to enhance gameplay across platforms while ensuring performance optimization. The ideal candidate has over 5 years of experience in game development and expertise in Unreal Engine and scripting. Join us for competitive project-based compensation and an opportunity to work on exciting projects.

Formación

  • 5+ years of experience as a Technical Artist in game development.
  • At least one shipped title in the casual or party game genre.
  • Experience with profiling tools like RenderDoc or Pix.

Responsabilidades

  • Develop custom shaders and materials for unique art styles.
  • Build and maintain efficient asset pipelines (Maya/Blender to Unreal).
  • Establish performance budgets for stable high FPS.

Conocimientos

Unreal Engine expertise
HLSL/GLSL proficiency
Scripting with Python
C# or C++ scripting
Performance optimization
Creative technical feedback communication

Herramientas

Maya
Blender
RenderDoc
Pix

Descripción del empleo

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.

About the role:

We are seeking an Experienced Technical Artist to serve as the vital bridge between our art and engineering teams. Your goal is to empower our artists with robust tools and shaders while ensuring the game runs flawlessly across all platforms, from high-end consoles to mobile devices.

The Quest:
  • IP-Driven Visual Systems: Develop custom shaders and materials that capture the unique "hand-drawn" or "stylized" look of TV shows while remaining performant.
  • Pipeline & Tooling: Build and maintain efficient asset pipelines (Maya/Blender to Unreal) to streamline the import and validation of characters and environments.
  • Performance Optimization: Establish and enforce strict performance budgets (polycounts, draw calls, texture memory) to ensure a stable high FPS in multiplayer local or online sessions.
  • Rigging & Technical Animation: Oversee complex character rigging and retargeting systems to allow for the expressive, comedic animations typical of the show’s characters.
  • VFX & Lighting: Create performant, stylized visual effects (Niagara/Shuriken) and lighting setups that enhance the "game show" or "family home" atmosphere without cluttering the screen.
  • Documentation & Training: Create clear technical guides and "Source of Truth" documentation to help non-technical artists navigate new tools and workflows.
The Skills:
  • Experience: 5+ years as a Technical Artist in game dev, with at least one shipped title in the casual or party game genre.
  • Engine Mastery: Expert-level knowledge of Unreal Engine, including proficiency in HLSL/GLSL for shader development.
  • Scripting Skills: Strong proficiency in Python, C#, or C++ for creating automated tools and editor extensions.
  • Optimization Expert: Proven ability to use profiling tools (RenderDoc, Pix, or built‑in engine profilers) to diagnose and fix GPU/CPU bottlenecks.
  • Communication: Exceptional ability to translate complex technical constraints into actionable creative feedback for the art team.
  • Experience working in co‑development or outsourcing is a plus
Nice-to-Haves
  • Licensed IP Experience: Previous work on games inspired by TV, film, or popular animated series.
  • VFX Background: Strong eye for stylized particles and 2D-inspired motion graphics.
  • Platform Versatility: Experience optimizing Nintendo Switch or mobile hardware limitations.
The Reward:
  • Competitive project‑based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long‑term collaboration on future projects.
  • Transparent and fair evaluation of your work.
Consigue la evaluación confidencial y gratuita de tu currículum.
o arrastra y suelta tu archivo aquí
Similar jobs

Puestos de trabajo similares que vale la pena comparar

Technical Artist (Project Based)
Technical Artist (Project Based)

Amber • Región Centro

Presencial
MXN 420.000 - 800.000
Competitive project-based compensation
Exciting and diverse projects
Flexible project timelines
2D Illustrator (Project Based)
2D Illustrator (Project Based)

Amber • Región Centro

Presencial
MXN 276.000 - 551.000
Competitive project-based compensation
Opportunity to work on diverse projects
Clear communication and support
Experienced Technical Artist (Mexico/Remote)
Experienced Technical Artist (Mexico/Remote)

Play Magic • Región Centro

Híbrido
MXN 895.000 - 1.254.000
Unreal Technical Artist: Shaders, Pipelines & Performance
Unreal Technical Artist: Shaders, Pipelines & Performance

amberstudio.com • Región Centro

Presencial
MXN 250.000 - 450.000
Competitive project-based compensation
Opportunity for diverse project engagements
Clear communication and support
+3
Senior Graphics Programmer (Mexico/Remote)
Senior Graphics Programmer (Mexico/Remote)

Play Magic • Región Centro

A distancia
MXN 600.000 - 1.000.000
Senior Technical Artist: Unreal Engine Shaders & Pipelines
Senior Technical Artist: Unreal Engine Shaders & Pipelines

Amber • Región Centro

Presencial
MXN 420.000 - 800.000
Competitive project-based compensation
Exciting and diverse projects
Flexible project timelines
3D Animator (Project Based)
3D Animator (Project Based)

Amber • Región Centro

Presencial
MXN 346.000 - 521.000
Competitive project-based compensation
Opportunity to work on diverse projects
Flexibility in timelines
Senior Material Artist - Talent Pool (2026 Opportunities)
Senior Material Artist - Talent Pool (2026 Opportunities)

Liquid Development • Ciudad de México

Presencial
Comprehensive statutory benefits
Major and minor medical insurance
Vacation premium
+1
VFX Artist - Talent Pool (2026 Opportunities)
VFX Artist - Talent Pool (2026 Opportunities)

Liquiddevelopment • Ciudad de México

Híbrido
Comprehensive statutory benefits
Medical insurance after 3 months
Savings fund
+1
Senior Data Analyst (Project Based)
Senior Data Analyst (Project Based)

Amber • Región Centro

Presencial
MXN 400.000 - 660.000
Competitive project-based compensation
Opportunity to work on diverse projects
Support throughout the project duration
+3