Product Designer III: Collector Programs & Rewards

Fanatics Commerce

Ciudad de México

On-site

MXN 600,000 - 900,000

Full time

14 days+

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Job summary

Fanatics Collectibles in Mexico City seeks a Product Designer III to craft collector-facing experiences. You will partner with Product, Engineering, and Brand to design programs, progression, rewards, leaderboards, and check-ins across live events and retail contexts.

We value at least 3+ years of experience, a strong portfolio of mobile consumer work, and fluency in English. The role emphasizes complex systems made legible and scalable within our design system.

Qualifications

  • 3+ years of professional product design experience.
  • Portfolio showing shipped consumer mobile work with end-to-end ownership.
  • Ability to design rules-based or state-heavy experiences (progression, loyalty, wallets, marketplaces).
  • Strong proficiency in Figma with components and variables.
  • Experience contributing to an established design system.

Responsibilities

  • Design end-to-end experiences for collector programs from flows to production-ready UI.
  • Create collector-facing surfaces where multiple programs coexist without clutter.
  • Clarify rules-based mechanics: eligibility, progress, rewards, expiry, and non-qual paths.
  • Bridge physical-to-digital handoff: card scanning, check-in in challenging conditions.
  • Build reusable components and patterns for scalable program surfaces.
  • Collaborate daily with frontend engineers on feasibility and handoff.
  • Partner with Product on program mechanics beyond presentation.
  • Support accessibility, localization, and consistency across surfaces.
  • Iterate designs based on usability testing and telemetry.

Skills

Product design
Mobile design
UX research
Design critique
Prototyping

Education

Bachelor’s degree in Design or HCI

Tools

Figma
Design systems

Job description

Fanatics Collectibles in Mexico City seeks a Product Designer III to craft collector-facing experiences. You will partner with Product, Engineering, and Brand to design programs, progression, rewards, leaderboards, and check-ins across live events and retail contexts.

We value at least 3+ years of experience, a strong portfolio of mobile consumer work, and fluency in English. The role emphasizes complex systems made legible and scalable within our design system.

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