Producer

Liquidnitro

Hyderabad

On-site

INR 3,000,000 - 6,000,000

Full time

14 days+
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Job summary

Liquidnitro Games is seeking a Game Director to lead a new 0-1 mobile, free-to-play roguelite tied to an established IP. This role owns the vision, player experience, creative direction, product strategy, and evolution from concept through launch and live operations.

You will oversee Design, Product, Art, Engineering, UX, Data, QA, Production, and PM around a coherent game vision, translating IP into a compelling standalone game and aligning stakeholders to balance IP integrity with the game's

Responsibilities

  • Own and articulate the overall vision for the game, including its player fantasy, creative identity, product pillars, target audience, and long-term potential.
  • Define what makes the game differentiated, compelling, and worthy of players’ time in a competitive mobile market.
  • Ensure that gameplay, progression, art, UX, narrative, economy, monetization, content, and live systems come together as one coherent experience.
  • Make clear decisions about what belongs in the game, what does not, and where the team should focus its effort.
  • Protect the game from feature accumulation, fragmented thinking, and decisions that weaken its core identity.
  • Continuously assess whether the game being built matches the original intent and whether that intent remains the right one.
  • Lead the project from concept and prototyping through production, validation, launch, and long-term growth.
  • Partner with Design leadership to shape the core loop, run structure, combat

Job description

Liquidnitro Games is agame development company built to create, launch, and scale ambitious games fora global audience.

Founded by industryveterans with deep experience across free-to-play, live services, andlarge-scale game production agnostic of platforms, we bring together productthinking, design craft, engineering depth, art execution, data, and liveoperations under one roof.

We build games from theground up, take new ideas from 0 to 1, and work with select partners tostrengthen, scale, and operate high-quality game experiences. Our teams combinecreative ownership with production discipline, helping projects move from earlyprototypes to validated products, and from launch to long-term growth.

At Liquidnitro, we arebuilding the next generation of game teams, products, and tools from India forthe global games industry.

The Role

We are looking for a Game Director to lead the creation ofa new 0-1 mobile, free-to-play roguelite connected to an established IP.

This is not a project management role centred on schedules,timelines, task tracking, or delivery coordination. The Game Director owns whatgame gets built and why: its vision, player experience, creative direction,product strategy, relationship with the IP, commercial potential, and evolutionfrom concept through launch and live operations.

You will work at the intersection of art and science,combining creative instinct, player empathy, design judgment, marketunderstanding, data, technology, and business thinking. You will determine whatthe game should become, identify the most important questions the team mustsolve, and make the decisions required to move the product forward.

You will lead Design, Product, Art, Engineering, UX, Data,QA, Production, and Project Management around a coherent game vision. ProjectManagement will support planning and execution, while you remain accountablefor product direction, creative quality, player outcomes, and the overallsuccess of the game.

You will also serve as the primary creative and productinterface with the IP holders. You will translate the IP into a compellingstandalone game experience, build alignment between stakeholders, navigatecompeting priorities, resolve creative and product deadlocks, and ensure thatdecisions serve both the integrity of the IP and the needs of the game.

Responsibilities
Game Vision and Direction
  • Own andarticulate the overall vision for the game, including its player fantasy,creative identity, product pillars, target audience, and long-termpotential.
  • Define whatmakes the game differentiated, compelling, and worthy of players’ time ina competitive mobile market.
  • Ensure thatgameplay, progression, art, UX, narrative, economy, monetization, content,and live systems come together as one coherent experience.
  • Make cleardecisions about what belongs in the game, what does not, and where theteam should focus its effort.
  • Protect thegame from feature accumulation, fragmented thinking, and decisions thatweaken its core identity.
  • Continuouslyassess whether the game being built matches the original intent andwhether that intent remains the right one.
Product and CreativeLeadership
  • Lead theproject from concept and prototyping through production, validation,launch, and long-term growth.
  • Partner withDesign leadership to shape the core loop, run structure, combat
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