Associate Art Director

Liquidnitro

Hyderabad

Hybrid

INR 3,000,000 - 5,200,000

Full time

14 days+
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Job summary

Liquidnitro Games seeks an Associate Art Director in Hyderabad, India, to lead art direction and collaborate with internal and external art teams. You will develop visual and gameplay experiences, coach artists, and ensure assets meet the highest standards.

You will guide asset creation from concept through final delivery, oversee workflows, and drive quality across environments, with a strong emphasis on modular, reusable content.

Qualifications

  • 7+ years of production experience with asset creation.
  • Advanced knowledge of Maya, Max, or similar 3D modeling software.
  • Strong asset creation abilities (hard surface, architecture and/or organic assets).
  • Strong knowledge of breaking down complex scenes into efficient asset sets and components.
  • Experience leading a small team of artists delivering Environments content to final quality.
  • Experience with content-driven game engines (Unreal, Frostbite, Unity).
  • Knowledge of PBR workflows and industry-standard tools.

Responsibilities

  • Lead internal and external art teams to deliver high-quality assets.
  • Deconstruct concept art and style guides into asset lists for modular construction.
  • Oversee the workflow from grey-block to final assets, iterating with low-fidelity content.
  • Provide feedback and critiques to junior team members.
  • Collaborate with designers, engineers, and tech artists to evolve pipelines.
  • Integrate assets into the game ensuring consistency with design aesthetics.

Skills

Asset creation
3D modeling
Maya
3ds Max
Hard surface
Organic assets
Environment content
Team leadership
Estimation
Outsource management

Tools

Unreal Engine
Frostbite
Unity

Job description

About Us Liquidnitro Games is India’s flagship live services and game production company, founded by industry veterans with a proven track record in producing massively successful games & live services. For game companies, studios and publishers worldwide – we offer world class game development expertise to power creativity, growth and profitability in their games.

What’s in it? The Associate Art Director’s mission, you will work with both internal and external art teams, to achieve diverse and engaging gameplay experiences for our players. You will collaborate closely with Art Direction to help develop both the visual and gameplay experiences – according to the goals of each. As a confident art leader, who coaches our team towards excellence, you will have a thorough knowledge of what good art looks like and can drive your vision forward.

Responsibilities:
  • Creating high-quality benchmark content, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.
  • Be involved in the building process, from initial grey-block rapid layout, through to final assets.
  • Breakdown tasks, assemble reference material and oversee the work of internal and external artists.
  • Troubleshooting and creating workflows and documentation.
  • Provide feedback and critiques to junior team members.
  • Lead internal and external teams.
  • Collaborate with other Artists, Tech Artists and Leads.
  • Integrate assets into the game ensuring they fit seamlessly into the design and style.
Skill Requirements:
  • 7+ years of production experience with asset creation.
  • You have advanced knowledge of Maya, Max, or similar 3D modeling software.
  • Strong asset creation abilities (hard surface, architecture and/or organic assets)
  • Strong knowledge of breaking down complex scenes into efficient asset sets and components.
  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  • Experience in managing and leading a small subset of artists in delivering Environments content to final quality.
  • Knowledge in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
  • Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  • Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.
  • Attention to detail and ability to follow artistic direction and bringing ideas and solutions to the table.
  • Experience working with outsource vendors is a plus.
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