Associate Game Designer

Liquidnitro

Hyderabad

On-site

INR 420,000 - 700,000

Full time

5 days ago
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Job summary

Liquidnitro Games in Hyderabad invites an Associate Game Designer to join a small, high-impact team in the Founder's Office, focusing on product strategy, business development, and new game opportunities.

You'll analyze games, study market opportunities, build compelling pitches for partners, and help translate ideas into clear, actionable concepts across genres and platforms. This is a growth-focused, contract-to-full-time track.

Qualifications

  • 0–2 years of game design experience or related experience in QA, production, product research, or other gaming functions.
  • Strong passion for games with curiosity across genres, platforms, and business models.
  • Strong interest in understanding gameplay mechanics, core loops, progression, engagement, and monetization.
  • Ability to critically analyze games and articulate what works, what doesn’t, and why.
  • Strong analytical thinking, problem-solving, and attention to detail.
  • Good written and visual communication skills for structured documents, spreadsheets, and presentations.
  • Proactive approach to learning, researching unfamiliar topics, and developing independent perspectives.
  • Ability to collaborate, accept feedback, and iterate quickly.

Responsibilities

  • Conduct detailed teardowns of mobile, PC, and console games, examining core gameplay loops, progression, economies, engagement, monetization, and live ops.
  • Analyze competing games to identify strengths, weaknesses, design patterns, player pain points, and differentiation opportunities.
  • Study player reviews, market trends, and performance data to understand drivers of product success or failure.
  • Develop structured teardown reports explaining design choices and their impact on player behavior.
  • Identify actionable design and product opportunities from research and analysis.
  • Work with Product Managers and senior Game Designers to support development of product strategies and client pitches.
  • Prepare compelling pitch presentations using game research, benchmarks, design recommendations, and product insights.
  • Translate complex gameplay systems into clear narratives for internal and external audiences.
  • Research potential product opportunities including new game concepts, live services improvements, feature innovations.
  • Support the founding team with rapid analysis and research for new opportunities.
  • Contribute ideas for gameplay mechanics, progression systems, metagame features, economies, monetization, and live ops.
  • Develop lightweight game design documents, flows, wireframes, and prototypes.
  • Research emerging genres, trends, player behaviors, and design patterns.
  • Collaborate with senior designers to evaluate ideas from creative, player experience, and commercial perspectives.

Skills

Game design
Analytical thinking
Communication
Research skills

Tools

Unity
Unreal Engine
Figma

Job description

Founder's Office | Product Strategy & BusinessDevelopment

Location: Hyderabad, India
Experience:0–2 years of game design experience. Candidates fromother gaming disciplines are welcome.
Employment Type:12-month contract, with an opportunity to convertto full-time employment based on performance.

Liquidnitro Games is a game development company built tocreate, launch, and scale ambitious games for a global audience. Founded byindustry veterans with deep experience across free-to-play, live services, andlarge-scale game production agnostic of platforms, we bring together productthinking, design craft, engineering depth, art execution, data, and liveoperations under one roof.

We build games from the ground up, take new ideas from 0 to1, and work with select partners to strengthen, scale, and operate high-qualitygame experiences. Our teams combine creative ownership with productiondiscipline, helping projects move from early prototypes to validated products,and from launch to long-term growth.

At Liquidnitro, we are building the next generation of gameteams, products, and tools from India for the global games industry.

About the Role

We're building a small, high-impact game design team withinour Founder's Office to support product strategy, business development, and newgame opportunities.

As an Associate Game Designer, you'll work closely with ourfounders, Product Managers, and senior Game Designers to analyze games,understand market opportunities, explore game concepts, and help developcompelling pitches for prospective partners and clients.

This isn't a traditional game design role focused solely onbuilding features or levels. You'll work across genres and platforms, studysuccessful and unsuccessful games, understand what drives player engagement andmonetization, and help articulate how games could be built, improved, ortransformed.

This is also a great opportunity for people already workingin the games industry, particularly in QA, production, and other disciplines,who want to transition into game design. If you've spent timeplaying, testing, or building games and find yourself constantly thinking aboutwhy certain mechanics work, how systems could be improved, or what makes a gamesuccessful, we'd love to hear from you.

We're looking for curious, analytical thinkers who lovegames, can develop informed opinions, and know how to communicate their ideasclearly.

What You'll Do
Game Teardowns &Competitive Analysis
  • Conductdetailed teardowns of mobile, PC, and console games, examining coregameplay loops, progression systems, economies, engagement mechanics,monetization, and live operations.
  • Analyzecompeting games to identify strengths, weaknesses, design patterns, playerpain points, and opportunities for differentiation.
  • Study playerreviews, market trends, and available game performance data to understandwhat drives product success or failure.
  • Developstructured teardown reports that explain not just what a game does, butwhy specific design choices work and how they influence player behavior.
  • Identifyactionable design and product opportunities based on research andanalysis.
Product Strategy &Pitch Development
  • Work withProduct Managers and senior Game Designers to support the development ofproduct strategies, game concepts, and proposals for prospective clients.
  • Help preparecompelling pitch presentations through game research, competitivebenchmarks, design recommendations, gameplay references, and productinsights.
  • Translatecomplex gameplay systems and design ideas into clear, persuasivenarratives for internal and external audiences.
  • Researchpotential product opportunities, including new game concepts, liveservices improvements, feature innovations, and opportunities to evolveexisting games.
  • Support thefounding team with rapid analysis and research for new businessopportunities.
Game Design & ConceptExploration
  • Contributeideas for gameplay mechanics, progression systems, metagame features,economies, monetization models, and live operations.
  • Developlightweight game design documents, gameplay flows, wireframes, andprototypes to communicate ideas.
  • Researchemerging genres, gameplay trends, player behaviors, and innovative designpatterns.
  • Collaboratewith senior designers to evaluate ideas from creative, player experience,and commercial perspectives.
  • Explore howexisting games could be improved, adapted for different audiences, orexpanded into new experiences.
Founder's OfficeCollaboration
  • Work directlywith the founding team on strategic product and business developmentinitiatives.
  • Supportfast-paced research, analysis, and pitch preparation for new clientopportunities.
  • Participate inproduct reviews, brainstorming sessions, and game design discussions.
  • Collaborateacross product, design, art, and engineering teams to bring ideas andpresentations together.
  • Take ownershipof assigned research and design deliverables, incorporating feedback anditerating quickly.
What We're Looking For
  • 0–2 years ofgame design experience, or relevant experience in QA, production, productresearch, or other gaming functions. Fresh graduates with strongportfolios are welcome.
  • A genuinepassion for games and curiosity to explore different genres, platforms,and business models.
  • Strong interestin understanding gameplay mechanics, core loops, progression systems,player motivation, engagement, and monetization.
  • Ability tocritically analyze games and articulate what works, what doesn't, and why.
  • Stronganalytical thinking, problem-solving skills, and attention to detail.
  • Good writtenand visual communication skills, with the ability to present ideas throughstructured documents, spreadsheets, and presentations.
  • A proactiveapproach to learning, researching unfamiliar topics, and developingindependent perspectives.
  • Ability to workcollaboratively, accept feedback, and iterate quickly.

You don't need to have worked as a Game Designer before. We'reequally interested in people with strong game knowledge, curiosity, analyticalability, and the motivation to build a career in game design.

Bonus Points If You
  • Haveindependently created game teardowns, design case studies, competitiveanalyses, or product improvement proposals.
  • Have builtplayable prototypes, game jam projects, mods, or personal game projects.
  • Understandfree-to-play game economies, live operations, retention, and monetizationdesign.
  • Have experiencewith Unity, Unreal Engine, Figma, or other game design and prototypingtools.
  • Have used AItools for research, analysis, ideation, prototyping, or improvingproductivity.
  • Regularlyexplore games outside your preferred genres and enjoy understanding whatmakes them successful.
What Makes This RoleDifferent
  • A pathway intogame design: An opportunity for QA professionals and people from othergaming disciplines to transition into a game design career.
  • Direct exposureto leadership: Work closely with founders, Product Managers, and senior GameDesigners on real product and business opportunities.
  • Learn acrossgenres and platforms: Analyze and contribute togames spanning different audiences, genres, business models, andplatforms.
  • Real-worldimpact: Your research, ideas, and recommendations will help shapeproduct strategies and pitches for leading game publishers and IP owners.
  • Acceleratedlearning: Develop a combination of game design, product thinking, marketanalysis, and communication skills beyond the scope of a conventionalentry-level design role.
  • Opportunity forfull-time employment: This is a 12-month contractposition with the possibility of conversion to a full-time role based onperformance.

Prior professional game design experience is not mandatory. Whatmatters is your curiosity, analytical ability, love for games, and potential togrow into a strong Game Designer.

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