LiquidnitroGames is a game development company built to create, launch, and scaleambitious games for a global audience.
Foundedby industry veterans with deep experience across free-to-play, live services,and large-scale game production agnostic of platforms, we bring togetherproduct thinking, design craft, engineering depth, art execution, data, andlive operations under one roof.
Webuild games from the ground up, take new ideas from 0 to 1, and work withselect partners to strengthen, scale, and operate high-quality gameexperiences.
Ourteams combine creative ownership with production discipline, helping projectsmove from early prototypes to validated products, and from launch to long-termgrowth.
AtLiquidnitro, we are building the next generation of game teams, products, andtools from India for the global games industry.
About the Role
Weare looking for a Senior Product Manager to help build, launch and scalean ambitious new free-to-play mobile game.
Thisis a hands-on product leadership role for someone who understands what makesgames fun, how players engage with systems over time and how to translate greatgameplay into a sustainable product.
Youwill work closely with game designers, engineers, artists, producers, analystsand leadership to shape the product from development through launch and liveoperations.
Weare looking for someone who can move comfortably between creative discussionsand product analytics, challenge assumptions, make thoughtful trade-offs andtake ownership of measurable player and business outcomes.
What You ’ llDo
1. Own Product Strategy and Player Experience
- Define and drive the product vision,goals, roadmap and success metrics in collaboration with game leadership.
- Translate the creative direction intoa compelling player experience with strong core gameplay, progression,engagement and retention systems.
- Understand player motivations,behaviors and friction points across the entire player journey.
- Establish product priorities and make decisions that balance player experience, development constraints andcommercial opportunities.
- Identify opportunities todifferentiate the game within the competitive F2P mobile market.
2. Drive Development From 0 to 1
- Partner with design, engineering, artand production to take the game through development, testing, launch anditeration.
- Define and prioritize features basedon player impact, product goals and development feasibility.
- Establish clear acceptance criteriaand measurable success outcomes for major features and systems.
- Drive playtesting, qualitativefeedback and data-informed iteration to validate product hypotheses.
- Make pragmatic scope andprioritization decisions to deliver a focused, high-quality game.
- Work with cross-functional teams toresolve product ambiguities and ensure alignment around priorities.
3. Build Retention, Progression and Monetization Systems
- Partner with game design to shapeprogression, rewards, economies, content systems and long-term engagementloops.
- Understand how gameplay, difficulty,pacing and rewards influence player motivation and retention.
- Develop thoughtful F2P monetizationstrategies that complement the core player experience.
- Evaluate virtual economies, IAPsystems and engagement mechanics to establish sustainable long-term producthealth.
- Identify and address issues such asprogression friction, economy imbalance and retention drop-offs.
4. Establish Product Analytics and Experimentation
- Define and track KPIs acrossacquisition, activation, engagement, retention, conversion and monetization.
- Partner with analytics and engineeringto ensure appropriate telemetry, dashboards and reporting are in place.
- Build hypotheses, interpretquantitative and qualitative insights and translate findings into actionableproduct decisions.
- Design and evaluate experiments to improve player experience and business performance.
- Analyze player cohorts, funnels,progression, content consumption and feature performance.
- Build a strong understanding of the relationship between game systems and product metrics.
5. Lead Launch Readiness and Product Growth
- Define product readiness criteria andsuccess metrics for internal testing, soft launch and global launch.
- Partner with publishing, marketing,user acquisition and live operations teams on launch strategy.
- Identify product risks and performancegaps early, and drive corrective action.
- Support the transition fromdevelopment into ongoing live operations.
- Develop post-launch priorities aroundplayer engagement, content, feature improvements and sustainable growth.
6. Drive Cross-Functional Product Leadership
- Be an accountable productdecision-maker who brings clarity to complex and ambiguous situations.
- Communicate product strategy,priorities, risks and performance to leadership and stakeholders.
- Collaborate closely with producerswhile retaining ownership of product outcomes, player experience and featurepriorities.
- Balance creative ambition, playerneeds, technical feasibility and business performance.
- Foster a culture of player empathy,experimentation, accountability and continuous improvement.
What We ’ reLooking For
Must Have
- 6–10 years of experience in productmanagement or equivalent product ownership roles within the games industry.
- Demonstrated experience working onfree-to-play mobile games, ideally across development, launch and liveoperations.
- Experience shipping at least one gameor owning substantial product features and systems through launch.
- Strong understanding of mobile F2Pdesign, including core loops, progression, economies, retention, engagement andmonetization.
- Ability to use product analytics,player feedback and competitive insights to make decisions.
- Strong product judgment and theability to identify what matters most for players and business outcomes.
- Experience collaborating with gamedesigners, engineers, producers, artists and analysts.
- Excellent written and verbalcommunication, structured thinking and stakeholder management skills.
- Ability to operate independently andtake ownership in a fast-moving game development environment.
Good to Have
- Experience building a game fromprototype or pre-production through launch.
- Experience with action, survival,shooter, RPG or progression-heavy games.
- Experience with live operations,content strategy, experimentation and soft-launch optimization.
- Hands-on familiarity with SQL,analytics platforms or product experimentation tools.
- Experience working with licensed IPsor established entertainment franchises.
- Experience collaborating with globallydistributed development and publishing teams.
What Success Looks Like
- Productclarity: A well-defined roadmap, clear producthypotheses, priorities and measurable success criteria.
- Strong playerexperience: Core gameplay, progression andengagement systems that are validated through testing and iteration.
- Productreadiness: A game that meets agreed quality,performance and product KPI thresholds through development and launch.
- Data-informedexecution: Product decisions consistently backedby player insights, experimentation and sound judgment.
- Cross-functionalownership: Teams aligned on priorities,trade-offs and expected outcomes.
- Sustainablegrowth: A foundation for long-term retention,monetization and live operations.
Thisis an opportunity to shape a new game from its early stages and have meaningfulownership over its product direction and outcomes.
Youwill work with experienced game creators, collaborate across disciplines andinfluence decisions that directly shape what players experience.
AtLiquidnitro, we value people who are curious, hands-on, willing to challengeassumptions and excited about building great games. We offer the opportunity towork on ambitious projects with global audiences, while helping shape a growinggame development organization.