3D Game Art Mentor

Backstage Pass Institute of Gaming and Technology

Hyderabad

On-site

INR 600,000 - 900,000

Full time

14 days+
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Job summary

Backstage Pass Institute of Gaming and Technology in Hyderabad invites a talented 3D Art Mentor to train and guide aspiring game artists. The role focuses on teaching strong artistic fundamentals and industry-standard pipelines to help students create game-ready assets.

You will lead sessions on modeling, texturing, UVs, lighting, and asset integration in Unreal Engine or Unity, review portfolios, mentor projects, and develop course materials aligned with current trends.

Qualifications

  • 3–6 years of experience as a 3D Game Artist, Environment Artist, Character Artist, or Technical Artist.
  • Strong understanding of the game art production pipeline and real-time asset creation.
  • Experience creating optimized assets for games.
  • Excellent communication, presentation, and mentoring skills.
  • A strong portfolio showcasing game-ready 3D artwork.

Responsibilities

  • Conduct engaging sessions on 3D game art and asset creation.
  • Mentor students on projects, assignments, and portfolio development.
  • Guide students through the complete game art production pipeline.
  • Evaluate assignments, projects, and practical assessments.
  • Develop learning materials and ensure students are equipped with industry-relevant skills.
  • Stay updated with current game art trends, tools, and workflows.

Skills

Human Anatomy
3D Modeling
Digital Sculpting
UV Mapping
Texturing
PBR Workflow
Lighting & Rendering
Material Creation
Game Asset Optimization

Tools

Autodesk Maya
ZBrush
Adobe Photoshop
Substance Painter
Unreal Engine
Unity

Job description

Role Overview-

Backstage Pass Institute of Gaming and Technology is seeking a talented and experienced 3D Art Mentor to train and mentor aspiring game artists. The ideal candidate will possess strong artistic fundamentals, expertise in industry-standard 3D art pipelines, and a passion for teaching students how to create high-quality assets for games and interactive media.

Key Responsibilities-
  • Conduct engaging sessions on 3D game art and asset creation.
  • Mentor students on projects, assignments, and portfolio development.
  • Guide students through the complete game art production pipeline.
  • Evaluate assignments, projects, and practical assessments.
  • Develop learning materials and ensure students are equipped with industry-relevant skills.
  • Stay updated with current game art trends, tools, and workflows.
Required Skills

Strong knowledge of:

  • Human Anatomy
  • 3D Modeling (Characters, Props, Vehicles & Environments)
  • Digital Sculpting
  • UV Mapping & Texturing
  • PBR Workflow
  • Lighting & Rendering
  • Material Creation
  • Game Asset Optimization
Software Expertise
  • Autodesk Maya
  • ZBrush
  • Adobe Photoshop
  • Substance Painter
  • Unreal Engine and/or Unity (asset integration is preferred)
Requirements-
  • 3–6 years of experience as a 3D Game Artist, Environment Artist, Character Artist, or Technical Artist.
  • Strong understanding of the game art production pipeline and real-time asset creation.
  • Experience creating optimized assets for games.
  • Excellent communication, presentation, and mentoring skills.
  • A strong portfolio showcasing game-ready 3D artwork.
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