Junior 3D Artist – Modeling & Texturing

Hexr Factory

Chennai District

On-site

INR 300,000 - 480,000

Full time

5 hours ago
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Job summary

Hexr Factory is seeking a Junior 3D Artist – Modeling & Texturing to create clean, production-ready assets for real-time projects. You will work with the Creative Director, 3D/Asset leads, Unreal artists and tech artists to translate concepts into accurate models, UVs, materials and textures.

This role suits a strong fresher or early-career artist with solid 3D asset creation foundation and an eye for detail, following a structured production pipeline.

Qualifications

  • Fresher or early-career candidate with a good foundation in 3D asset creation.
  • Portfolio/showreel demonstrating 3D modelling and texturing work.
  • Working knowledge of Blender or another professional 3D modelling package.
  • Basic understanding of hard-surface or organic modelling, clean topology, edge flow and UV mapping.
  • Basic understanding of high-poly to low-poly workflows, baking and PBR texturing.
  • Familiarity with real-time asset requirements such as scale, optimisation, texture budgets, LODs and clean exports.
  • Strong attention to detail and willingness to receive and apply feedback.
  • Ability to follow references, technical instructions and production standards consistently.
  • Ability to work from the Chennai workspace on a full-time, on-site basis.
  • Strong communication, task ownership and willingness to learn new tools and workflows.

Responsibilities

  • Create hard-surface and basic organic 3D models for environments, props, products and project-specific assets.
  • Build clean, readable topology and prepare high-poly and low-poly versions as required.
  • Create UV layouts, texture sets, baked maps and PBR materials for production use.
  • Model and texture assets from concept art, reference images, photographs and existing project assets.
  • Use Blender or an equivalent 3D package to create, modify and prepare assets.
  • Use Substance Painter, Substance Designer, Photoshop or equivalent tools where required for texturing and material work.
  • Prepare game-ready assets with correct scale, naming, pivots, texture resolution, LODs and collision requirements.
  • Import and validate assets in Unreal Engine or the relevant real-time pipeline, with support from Unreal and technical artists.
  • Optimise geometry, materials and textures for real-time performance without compromising quality.
  • Follow creative direction, style guides, naming conventions, folder structures and version-control practices.
  • Review feedback from leads and implement revisions accurately within agreed timelines.
  • Maintain organised source files, exports, references and asset status updates.
  • Coordinate with Unreal artists, technical artists, lighting artists, animators, project coordinators and production leads.
  • Raise blockers early, manage assigned tasks responsibly and contribute to a dependable production schedule.
  • Handle client, project and production content with discretion and confidentiality.

Skills

3D modelling
Texturing
Hard-surface modelling
Organic modelling
UV mapping
PBR texturing
High-poly to low-poly workflow
Real-time asset requirements
Attention to detail
Following references
Communication
Task ownership
Willingness to learn

Education

3D/Animation/Visualisation education

Tools

Blender
Substance Painter
Substance Designer
ZBrush
Photoshop
Marmoset

Job description

Hexr Factory is an Unreal Engine Authorized Service Partner creating real-time 3D, interactive, visualisation, digital-twin and digital-learning experiences for global clients.

Role Overview

We are looking for a Junior 3D Artist – Modeling & Texturing to create clean, production-ready assets for real-time, interactive and immersive projects. You will work with the Creative Director, 3D/Asset leads, Unreal artists and technical artists to translate concepts, references and project briefs into accurate models, UVs, materials and textures.

This role is suited to a strong fresher or early-career artist with a good foundation in 3D asset creation, an eye for detail and the discipline to follow a structured production pipeline.

Key Responsibilities
  • Create hard-surface and basic organic 3D models for environments, props, products and project-specific assets.
  • Build clean, readable topology and prepare high-poly and low-poly versions as required.
  • Create UV layouts, texture sets, baked maps and PBR materials for production use.
  • Model and texture assets from concept art, reference images, photographs and existing project assets.
  • Use Blender or an equivalent 3D package to create, modify and prepare assets.
  • Use Substance Painter, Substance Designer, Photoshop or equivalent tools where required for texturing and material work.
  • Prepare game-ready assets with correct scale, naming, pivots, texture resolution, LODs and collision requirements.
  • Import and validate assets in Unreal Engine or the relevant real-time pipeline, with support from Unreal and technical artists.
  • Optimise geometry, materials and textures for real-time performance without compromising the required visual quality.
  • Follow creative direction, style guides, naming conventions, folder structures and version-control practices.
  • Review feedback from leads and implement revisions accurately within agreed timelines.
  • Maintain organised source files, exports, references and asset status updates.
  • Coordinate with Unreal artists, technical artists, lighting artists, animators, project coordinators and production leads.
  • Raise blockers early, manage assigned tasks responsibly and contribute to a dependable production schedule.
  • Handle client, project and production content with discretion and confidentiality.
Required Skills
  • 0–2 years of experience, including internships, academic projects, freelance work or personal portfolio projects.
  • A portfolio or showreel demonstrating 3D modelling and texturing work.
  • Working knowledge of Blender or another professional 3D modelling package.
  • Basic understanding of hard-surface or organic modelling, clean topology, edge flow and UV mapping.
  • Basic understanding of high-poly to low-poly workflows, baking and PBR texturing.
  • Familiarity with real-time asset requirements such as scale, optimisation, texture budgets, LODs and clean exports.
  • Strong attention to detail and willingness to receive and apply feedback.
  • Ability to follow references, technical instructions and production standards consistently.
  • Ability to work from the Chennai workspace on a full-time, on-site basis.
  • Strong communication, task ownership and willingness to learn new tools and workflows.
Preferred Experience
  • Exposure to Unreal Engine, Substance Painter, Substance Designer, ZBrush, Photoshop, Marmoset or similar tools.
  • Experience creating environment assets, props, products, characters or architectural/visualisation assets.
  • Familiarity with lighting, materials, rig‑friendly topology or basic asset presentation.
  • Exposure to task trackers, version control or a team‑based creative-production pipeline.
  • Relevant education in 3D, animation, game art, visualisation, design, media or an equivalent practical background.
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