Environment Artist 3D

Gameshastra Solutions

Hyderabad

Vor Ort

INR 900.000 - 1.500.000

Vollzeit

14 Tage+

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Zusammenfassung

GameShastra is seeking a talented 3D Environment Artist to join our team in Hyderabad. The role focuses on next-gen asset creation, high/low poly modelling, and realistic PBR textures for props, buildings, and environments that push visual standards.

You will collaborate with leads and artists, translate client design requirements, and deliver work within production deadlines using Maya/Max, Substance Painter, and game engines such as Unreal or Unity.

Qualifikationen

  • 4+ years of game industry experience as an Environment Artist
  • Proficient in real-time modelling and PBR texturing techniques
  • Strong portfolio of previous artworks and projects

Aufgaben

  • Collaborate with leads, concept artists and environment artists to create game environment assets for Unreal/Unity engines
  • Communicate with clients to understand design requirements
  • Create realistic 3D models and PBR textures for organic and inorganic objects and props
  • Determine ways to push quality and efficiency for game environments
  • Solve problems and develop workarounds to issues as they arise

Kenntnisse

Communication skills
Team collaboration
Time management

Tools

Autodesk Maya
3Ds Max
Substance Painter
Adobe Photoshop
3D Coat
Marvelous Designer
Marmoset Toolbag
Unreal
Unity

Jobbeschreibung

GameShastra is seeking a talented 3D Environment Artist to join our team. The ideal candidate will have experience with Next-Gen asset creation, high poly/low poly modelling and PBR and Hand creation.

This job is a very versatile position that will use all aspects of your industry knowledge to create props, Buildings Hard surface model and textures, and environments that strive to set the new Industry standard in visuals.

Responsibilities
  • Work collaboratively with Leads, concept artists and environment artists to create the game environment assets for the engines like Unreal/Unity etc...
  • Communicating with clients to understand their design requirements.
  • Create realistic 3D models and PBR textures for organic and Non-organic objects and props by the artistic direction, production deadlines and technical specifications.
  • Determine ways to push the level of quality and efficiency for a Game environment.
  • Solve problems and develop workarounds to issues as they arise.
Required
  • 4+ years of game industry experience as an Environment Artist, having Unreal knowledge is a plus.
  • Complete knowledge of various 3D design techniques like Digital Sculpting(Zbrush), Procedural Modeling, and Box/Subdivision Modeling.
  • Excellent knowledge of real-time modelling and PBR Texturing techniques.
  • Having a strong portfolio of previous artworks and projects.
  • Solid team player with a strong work ethic and cooperative attitude.
  • A self-motivated and focused worker with good communication and collaboration skills.
  • Good time management skills and efficient development processes and applying those principles towards effectively meeting schedules and deadlines.
  • Excellent oral and written communication skills.
  • Familiarity with 3D modelling/Texturing software such as Autodesk Maya, 3Ds Max, Substance Painter, Adobe Photoshop. 3D coat, Marvelous, Marmoset and Game Engines-Unreal/Unity is a plus.

Disclaimer: This job posting & Location has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.

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