3D Artist

Juego Studios

Bengaluru

On-site

INR 600,000 - 900,000

Full time

48 hours ago
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Benefits offered by this job

Hands-on real game projects
Mentorship from experienced artists
Structured career growth
Collaborative remote work environment

Job summary

Juego Studios seeks a passionate 3D Modeling and Texturing Artist to join our dynamic 3D team. You will craft high-quality game-ready assets with a focus on sculpting, low-poly modeling, and PBR or hand-painted texturing.

Your work will cover characters, props, vehicles, and environments as needed, following style guides and production pipelines, and you will collaborate closely with art leads to meet visual standards.

Qualifications

  • Minimum 2 years of industry experience in 3D modeling within a game or animation studio, with experience working on at least one published title.
  • A strong portfolio showcasing character art and game art skills.
  • Proficiency in Maya/Blender, ZBrush, Substance Painter, and Photoshop.
  • Strong communication, collaboration, and time management skills.

Responsibilities

  • Create high-quality, game-ready 3D assets following established style guides, concept art, production pipelines, and technical requirements.
  • Produce clean, optimized meshes with proper topology and UV layouts.
  • Texture assets using PBR or hand painted workflows to meet visual quality standards.
  • Implement assets in-game engines like Unity or Unreal Engine with support from the tech team.
  • Incorporate artistic and technical feedback and make revisions efficiently.
  • Maintain proper layering, naming conventions, file organization, and project structure to ensure clean and reliable asset delivery.
  • Create LODs and optimize environment assets to meet game performance requirements without compromising visual quality.
  • Learn and adapt to new tools, software, and workflows with minimal supervision.
  • Take full ownership of assigned tasks, manage priorities effectively, and consistently meet delivery targets set by the Lead.

Skills

3D modeling
Texturing

Tools

Maya
Blender
ZBrush
Substance Painter
Photoshop

Job description

We are looking for a passionate 3D Modeling and Texturing Artist to join our 3D team at Juego Studios. The ideal candidate should have strong skills in 3D sculpting, low-poly modeling, PBR texturing, and hand-painted texturing.

You will primarily work on creating high-quality game characters, but may also have opportunities to work on props, vehicles, and environments depending on project requirements.

Responsibilities
  • Create high-quality, game-ready 3D assets following established style guides, concept art, production pipelines, and technical requirements.
  • Produce clean, optimized meshes with proper topology and UV layouts.
  • Texture assets using PBR or hand painted workflows to meet visual quality standards.
  • Implement assets in-game engines like Unity or Unreal Engine with support from the tech team.
  • Incorporate artistic and technical feedback and make revisions efficiently.
  • Maintain proper layering, naming conventions, file organization, and project structure to ensure clean and reliable asset delivery.
  • Create LODs and optimize environment assets to meet game performance requirements without compromising visual quality.
  • Learn and adapt to new tools, software, and workflows with minimal supervision.
  • Take full ownership of assigned tasks, manage priorities effectively, and consistently meet delivery targets set by the Lead.
Required Skills & Qualifications
  • Minimum 2 years of industry experience in 3D modeling within a game or animation studio, with experience working on at least one published title.
  • A strong portfolio showcasing character art and game art skills.
  • Proficiency in Maya/Blender, ZBrush, Substance Painter, and Photoshop.
  • Strong communication, collaboration, and time management skills.
Nice-to-Have:
  • Strong foundation in traditional art.
  • Proven experience with Unreal Engine or Unity.
  • Knowledge of lighting and technical art.
What We Offer
  • Hands-on production experience on real game projects.
  • Learning and mentorship from experienced artists and lead.
  • Structured career growth within the art department.
  • A collaborative and creative remote work environment.
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