Senior 3D Game Artist

Creative Personnel

Pune District

On-site

INR 400,000 - 600,000

Full time

14 days+
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Job summary

Creative Personnel in Pune seeks an experienced 3D environment artist to create next-gen game art for a production pipeline. You'll model, texture, and help shape buildings, props, and landscapes under art direction.

Proficiency in Max, Maya, ZBrush, Photoshop, and PBR tools is required; Unreal/Unity experience a plus; a strong portfolio and 4+ years console game experience are essential.

Qualifications

  • Proficiency in 3D packages such as Max, Maya and Zbrush.
  • Excellent Photoshop skills and ability to create stylized hand painted textures.
  • Thorough knowledge of PBR workflow and procedural software’s such as Substance Painter and Quixel DDO.
  • Working experience of game engines such as Unreal and Unity.
  • A portfolio demonstrating breath-taking prop/environment modeling and texturing techniques, both high and low poly.
  • Should have at least 4 years of experience creating art for console games.
  • Have excellent communication skills to communicate internally in teams and externally to UK project teams.

Responsibilities

  • Create high quality realistic and stylized Next Gen game art buildings, props and landscapes
  • Sculpt and Model High and low polygon assets and texture them through the PBR pipeline
  • Ensure assets created follow the given art direction, and are within the agreed production deadlines and conform to the required technical specifications

Skills

Max
Maya
ZBrush
Photoshop
Unreal Engine
Unity
PBR workflow
Portfolio
Communication

Tools

Substance Painter
Quixel DDO

Job description

We’ve been building relationships with the major players in each of
the sectors we focus on since 1999, and as a result Creative Personnel
has developed one of the largest professional networks of clients and
candidates in the UK, Europe, and beyond. We have our fingers on the
pulse of some of the fastest growing industry sectors which include:

Audiovisual

Digital & Creative

Games

Software & Web Technology

Job Description

Responsibilities:Working along with the Lead Artist, the candidate will be working on a current project in production, and will form part of the highly skilled environment team, and be required to:

  • Create high quality realistic and stylized Next Gen game art buildings, props and landscapes
  • Sculpt and Model High and low polygon assets and texture them through the PBR pipeline
  • Ensure assets created follow the given art direction, and are within the agreed production deadlines and conform to the required technical specifications

Skills and Requirements:

  • Should be proficient in 3D packages such as Max, Maya and Zbrush
  • Excellent Photoshop skills and ability to create stylized hand painted textures.
  • Thorough knowledge of PBR work flow and procedural software’s such as Substance Painter and Quixel DDO
  • Working experience of game engines such as Unreal and Unity
  • A portfolio demonstrating breath-taking prop/environment modeling and texturing techniques, both high and low poly
  • Should have at least 4 years of experience creating art for console games
  • Have excellent communication skills to communicate internally in teams and externally to UK project teams.
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